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Player Encounter Quest
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25 Results Found

The Long Dark (x3)
[2] 1 0 1 1 (3944)
Gondor.   Healer.  
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 Lore resources to ready Warden of Healing.

The Long Dark (x3)
[3] 0 1 1 2 (606)
Dwarf.   Warrior.  
Erebor Battle Master gets +1 Attack for each other Dwarf ally you control.

The Long Dark (x3)
[4] 2 0 1 3 (579)
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

The Long Dark (x3)
[2] (525)
Item.   Armor.  
Restricted.  
Attach to a Dwarf or Hobbit character. Attached character gets +1 hit point and +1 Defense.

The Long Dark (x1)
(9) 1 3 1 4 (129)
Rohan.   Warrior.  
Response: After Hama is declared as an attacker, return a Tactics event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

The Long Dark (x3)
[1] (355)

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

The Long Dark (x3)
[0] (201)
Condition.  
Attach to a Lore hero. Limit 1 per hero. Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.

The Long Dark (x3)
[1] (175)

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

The Long Dark (x3)
[0] (127)
Condition.  
Attach to a Dwarf character. Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

The Long Dark (x3)
[5] (84)

Secrecy 3.  
Action: Enemies engaged with you cannot attack you this phase.

The Long Dark (x3)
3 (3)
Underground.   Dark.  
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x1)
2A-B (17)


When Revealed: The first player makes a locate test. If this test is failed, reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. Then, trigger all "Lost:" effects in play. If the players quest unsuccessfully, trigger all "Lost:" effects in play. If the players defeat this stage, they have won the game.

The Long Dark (x1)
Artifact.   Armour.  
When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment. Attached hero gets +1 Defense.

The Long Dark (x2)
2 (4)
Underground.   Dark.  
Lost: Each player must choose and discard 1 card from his hand.

The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

The Long Dark (x4/x1)

When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all 'Lost:' effects in play.

The Long Dark (x1/x0)

When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. (Counts as a Condition attachment with the text: 'Each enemy revealed from the encounter deck gains surge.')

The Long Dark (x4)
(15) 2 1 1 2
Goblin.   Orc.  
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all 'Lost:' effects in play.

The Long Dark (x1)
1A-B (13)

Setup: The first player attaches Cave Torch to a hero of his choice.

When Revealed: Discard cards from the top of the encounter deck until you discard X locations, where X is one less than the number of players in the game (minimum 1). Add those locations to the staging area, and shuffle the other discarded cards back into the encounter deck. Each location gets +1 threat. If the players quest unsuccessfully, trigger all "Lost:" effects in play.

The Long Dark (x3)
(20) 1 3 0 3
Creature.  
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

The Long Dark (x2)
1 (3)
Underground.  
Lost: Exhaust all characters.

The Long Dark (x2)
3 (5)
Underground.   Dark.  
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all 'Lost:' effects in play.

The Long Dark (x2/x1)

When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all 'Lost:' effects in play.