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Trait Keyword Victory
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Player Encounter Quest
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Results: 1301 - 1350 of 1590 Cards
Core Set (x2)
1
10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers

Core Set (x2)
3
4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers

Core Set (x1)
2
5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King

Core Set (x2)
4 1 2 2 3 5 ★ 10 
Dúnedain. Ranger.

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

Core Set (x2)
1
10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King

Core Set (x2)
1
10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Core Set (x2)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Core Set (x1)
5
4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring

Core Set (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

Core Set (x2)
2 1 0 0 2 2 ★ 10 
Minstrel. Rohan.

Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King

Core Set (x2)
3
4 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring

Core Set (x2)
1
7 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit

Core Set (x1)
5
1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit

Core Set (x2)
3
10 
Item. Trap.

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers

Core Set (x2)
1
10 
Title.

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Core Set (x2)
3
9 
Skill.

Attach to a character.

Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

...how much more of this would they have to endure, or could they endure?
–The Two Towers

Two-Player Limited Edition Starter (x2)
1
10 
Mathom.

Attach to a location.

Response: After attached location is explored, the first player draws 3 cards.

...anything that Hobbits had no immediate use for, but were unwilling to throw away, they called mathom.
The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
0
10 
Item.

Attach to a hero.

Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit

Two-Player Limited Edition Starter (x1)
5
3 

Action: Ready all characters in play.

"If there is only one way, then I muse take it. What comes after must come."
–Frodo Baggins, The Two Towers

Two-Player Limited Edition Starter (x2)
1
10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
10 

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than resist, with hope or without it."
–Elrond, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King

Two-Player Limited Edition Starter (x2)
1
10 

Response: Cancel a shadow effect just triggered during combat.

"The hasty stroke goes oft astray," said Aragorn. "We must press our Enemy, and no longer wait upon him for the move."
–The Return of the King

Two-Player Limited Edition Starter (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
1
8 
Artifact. Item.

Attach to the active location. Attached location gets +1 quest point.

Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

Two-Player Limited Edition Starter (x2)
1
8 
Item.

Play only if you control a Noldor or Silvan hero.

Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

Two-Player Limited Edition Starter (x2)
1
10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit

Two-Player Limited Edition Starter (x2)
1
7 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute itsThreat

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit

Two-Player Limited Edition Starter (x2)
1
10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers

Two-Player Limited Edition Starter (x2)
0
1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring

The Hunt for Gollum (x1)
9 1 1 2 2 4 ★ 3 
Hobbit.

The first player draws 1 additional card in the resource phase.

"Well, my dear fellow," said Bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent."
–The Fellowship of the Ring

The Hunt for Gollum (x3)
1
7 

Action: Each player draws 1 card.

"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring

The Hunt for Gollum (x3)
0
7 
Eagle.

Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit

The Hunt for Gollum (x3)
1
3 

Action: Search the top 10 cards of your deck for any 1 Rohan card and add it to your hand. Then, shuffle the other cards back into your deck.

"More speed we cannot make, if the strength of Rohan is to be gathered." –Éomer, The Return of the King

The Hunt for Gollum (x3)
1
6 
Song.

Attach to a hero.

Attached hero gains a resource icon.

From the ashes a fire shall be woken,
A light from the shadows shall spring:
Renewed shall be blade that was broken,
The crownless again shall be king.
–The Fellowship of the Ring

Conflict at the Carrock (x3)
4 1 2 1 3 4 ★ 1 
Beorning.

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit

Conflict at the Carrock (x3)
1
1 
Title.

Attach to a character.

Attached character gains the Rohan trait.

"Nor indeed am I a stranger: for I have been in this land before, more than once, and ridden with the host of the Rohirrim, though under other name and in other guise." –Aragorn, The Two Towers

A Journey to Rhosgobel (x3)
0
3 

Action: Move any number of resource tokens from a hero's resource pool to any other hero's resource pool.

Inside the hall there was piled a large assortment of packages and parcels and small articles of furniture. –The Fellowship of the Ring

A Journey to Rhosgobel (x3)
2
1 

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. –The Hobbit

A Journey to Rhosgobel (x3)
1
10 
Mathom.

Attach to a location.

Response: After attached location is explored, the first player draws 3 cards.

The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring

A Journey to Rhosgobel (x3)
1
2 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King

The Hills of Emyn Muil (x3)
1
8 
Song.

Attach to a hero.

Attached hero gains a resource icon.

The Road goes ever on and on
Down from the door where it began.
Now far ahead the road has gone,
And I must follow, if I can.
–The Fellowship of the Ring

The Dead Marshes (x3)
1
1 
Song.

Attach to a hero.

Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.

Old fat spider spinning in a tree!
Old fat spider can't see me!
Attercop! Attercop!
Won't you stop. Stop your spinning and look for me!
-Bilbo Baggins, The Hobbit

The Dead Marshes (x3)
4 1 2 2 3 5 ★ 6 
Rohan. Warrior.

While Elfhelm is ready, he gains:

Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.

"But my lord sends word that we must set ourselves in readiness: orders may come for a sudden move." –The Return of the King

The Dead Marshes (x3)
3 1 1 1 3 3 ★ 5 
Silvan.

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings

The Dead Marshes (x3)
1
10 
Skill.

Attach to a Hobbit character.

Action: Exhaust Fast Hitch to ready attached character.

'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers

The Dead Marshes (x3)
1
7 
Song.

Attach to a hero.

Attached hero gains a resource icon.

We go, we go, we go to war, to hew the stone and break the door. –The Two Towers

Return to Mirkwood (x3)
4 2 2 2 4 5 ★ 9 
Creature. Eagle.

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Return to Mirkwood (x3)
3
6 
Boon.

Attach to a hero.

Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's Attack or Defense (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." –Gwaihir, The Return of the King

Return to Mirkwood (x3)
0
2 

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' –The Two Towers