
Setup: Attach to a hero.
Attached hero gets +1![]()
Planning Action: Play an attachment from your discard pile on attached hero. (LImit once per game.)

1
1
2
3 ★
Response: After Coruhaer defends an attack, spend 1 resource to deal 2 damage to the attacking enemy.
A dread fell on them, even as they passed between the lines of ancient stones.
–The Lord of the Rings

2
2
4
6 ★
4

2
1
4
5 ★
1 Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X
, where X is Argalad's
. If this effect reduces the enemy's
to 0, deal 1 damage to it. (Limit once per round.)

2
2
3
5 ★
4

1
1
3
3 ★
While the top card of your discard pile is an attachment, Warden of the Havens gets +2
and gains sentinel.
"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring

Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King


1
1
3
3 ★
2 Veteran Sword-elf gets +1
and +1
for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit

1
1
2
4 ★

Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2
until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Attach to Círdan the Shipwright or Gandalf.
Attached character gains a
resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1
and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test.

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test. It counts as 1 additional character when committed to a Sailing test.

When Spyglass leaves play, remove it from the game.
Action: Exhaust Spyglass to choose one:
• Look at a shadow card. You may discard it.
• Look at the top and bottom card of your deck.
• Place 1 progress on a location (4 progress instead if it is Uncharted).

When Black Key leaves play, remove it from the game.
Attached character gets +1
, +1
, +1
.

When Black Key leaves play, remove it from the game.
Attached character gets +1
+1
+1![]()
Response: After attached character quests successfully, place 1 resource on them.
Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Action: Add Command
UNRECOGNIZED TYPE: leadership
to the victory display to choose up to X options, where X is its level:• A hero gets +2
until the end of the round.
• An enemy gets -2
until the end of the round.
• Ready a character with Círdan's Blessing on it.
• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.

Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.

Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:• A hero gets +2
until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play, attached to a hero.

Action: Add Command
UNRECOGNIZED TYPE: tactics
to the victory display to choose up to X options, where X is its level:• A hero gets +2
until the end of the round.
• An enemy gets -2
until the end of the round.
• Deal 2 damage to an enemy. You may engage it.
• Ready an attachment. You may move it to an eligible character.

2
3
4
7 ★
2

0
2
3
3 ★
1 Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit

1
2
3
4 ★

Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
Response: After attached enemy resolves its attack, ready the defending character.

Attach to a
or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

1
0
1
2 ★
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Attach to a
or Ranger character. Limit 1 per character.
Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 hit point.
Response: After attached hero commits to the quest, choose a player to look at the top 3 cards of their deck. They put 1 of those cards on the top of their deck and put the rest on the bottom of their deck in any order.

Setup: Attach to a hero.
Attached hero gets +1
.
Action: Discard a card from your hand to heal 1 damage from attached hero. This ability may be triggered by each player once each round.

Setup: Attach to a hero.
Attached hero gets +1
.
Response: After attached hero commits to the quest, if your threat is 40 or higher, place 1 progress on the current quest.

Setup: Attach to a hero.
Attached hero gets +1
.
Response: After a non-unique enemy is added to the staging area, exhaust Dragon-slayer to engage that enemy. It makes an immediate attack against you.


Attach to a hero.
Action: Exhaust Dwarf-Lord’s Crown to give each ally that shares a Trait with attached hero +1
, +1
, and +1
until the end of the phase.
The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit


Attach to a character. Restricted.
Attached character gets +1
and gains ranged.
Response: After attached character attacks and defeats an enemy, place 1 progress on a location in the staging area.

1
1
3
6 ★
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1
, +1
, and +1
until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

0
1
2
4 ★
Merry gets +1
for each Hobbit hero you control.
Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.
"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring

1
2
3
5 ★
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's
. Until the end of the phase, that enemy does not contribute its
. (Limit once per round.)
"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

3
3
5
8 ★
Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed
,
,
, and
icons.
"I am a servant of the Secret Fire, wielder of the flame of Anor." –The Fellowship of the Ring

2
0
2
4 ★
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)
"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring

Setup: Attach to a hero.
Attached hero gets +1
and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

Setup: Attach to a hero in play.
Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.
Often in their hearts they thanked the lady of Lórien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers

3
2
5
7 ★
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
Action: Spend 2 resources from Aragorn's resource pool to ready a hero.
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers

2
2
2
4 ★
Combat Action: Ready Háma. He gets +3
until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers


