


Attach to a Rohan hero. Restricted.
If attached hero is Théoden, Snowmane loses the restricted keyword.
Response: After attached hero quests successfully, ready attached hero.
Suddenly the king cried to Snowmane and the horse sprang away. –The Return of the King



Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's to its
for this attack.
His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King


Setup: Attach to a hero.
Attached hero gains the Rohan trait.
Attached hero gets +1 while attacking with another Rohan character.
"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"
–Théoden, The Return of the King


Setup: Attach to a hero.
Attached hero gains the Gondor trait.
Attached hero gets +1 while commited to the quest with another Gondor character.
"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King







Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring







Action: Exhaust Gléowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King



Attach to a hero. Attached hero gets -1
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.



Attach to a hero.
Action: Discard Cram to ready attached hero.
If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit



Attach to a hero.
Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.



Attach to a Dwarf hero.
Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.



Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.
He held a small pipe with a wide flattened bowl...
–The Two Towers


Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring







Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.







While Mirkwood Runner is attacking alone, the defending enemy does not count its .
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring







Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring



Play only if you control a Noldor or Silvan hero. Attach to a hero.
Action: Discard Lembas to ready attached hero and heal 3 damage from it.
"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. -Lórien Elf, The Fellowship of the Ring


Attach to Galadriel. She gains a Lore resource icon.
Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.
"The is Nenya, the Ring of Adamant, and I am its keeper." -Galadriel, The Fellowship of the Ring









Attach to Elrond. He gains a resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.
...mightiest of the Three. –The Return of the King






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.



Attach to a Noble hero.
Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.
"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King



Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy. Attached enemy gets -2 .







Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.






Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's .
"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring


Attach to a Dúnedain hero.
Planning Action: Exhaust Heir of Valandil to reduce the cost of the next Dúnedain ally you play this phase by 1 for each enemy engaged with you.
"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring








Cannot have restricted attachments.
Enters play exhausted.
Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.


Attach to a hero with Sentinel. Limit 1 per hero.
Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.
He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King






Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.






Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.
"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring






Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring






Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.















Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit







Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's
. If this effect reduces the enemy's
to 0, deal 1 damage to it. (Limit once per round.)









Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.



Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).






While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring


















Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.







Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King