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Trait Keyword Victory
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Player Encounter Quest
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Results: 1501 - 1550 of 1597 Cards
The Road Darkens (x3)
3 3 0 0 3 5 ★ 8 
Noldor. Noble.

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Road Darkens (x3)
4 1 3 1 4 6 ★ 7 
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Road Darkens (x3)
3 3 2 3 3 6 ★ 6 
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Road Darkens (x3)
2 2 0 0 2 3 ★ 8 
Hobbit.

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring

The Road Darkens (x3)
1
6 
Spell.

Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

"You cannot pass!" –Gandalf, The Fellowship of the Ring


The Road Darkens (x3)
2
9 
Artifact. Item. Staff.

Attach to Gandalf. Restricted.

Action: Exhaust Gandalf’s Staff to (choose one):

  • choose a player to draw 1 card
  • add 1 resource to a hero's resource pool
  • discard a shadow card from a non-unique enemy.

...he held his staff aloft, and from its tip there came a feint radiance. –The Fellowship of the Ring

The Road Darkens (x3)
1
9 
Item. Pipe.

Attach to an Istari character. Limit 1 per character.

Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.

...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke–rings out of the window. –The Fellowship of the Ring

The Road Darkens (x3)
2
2 
Fellowship.

Attach to the Ring-bearer.

Each hero gets +1 Willpower.

Forced: After a character is destroyed, discard Fellowship of the Ring.

"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring

The Road Darkens (x1)
2
1 
Artifact. Item. Weapon.

Restricted.

Attach to a Hobbit hero.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.

The Road Darkens (x1)
1
1 
Artifact. Item. Armor.

Attach to the Ring-bearer.

Attached hero gets +1 Defense and +1 hit point.

"I should feel happier if I knew you were wearing it. I have a fancy it would turn even the knives of the Black Riders..." –Bilbo, The Fellowship of the Ring

The Road Darkens (x1)
2
1 
Artifact. Item. Weapon.

Attach to a Warrior hero or Gandalf. Restricted.

Attached character gets +2 Attack.

Response: After attached character destroys an Orc enemy, draw 1 card.

"...at his side was the elven–sword Glamdring, the mate of Orcrist that lay now upon the breast of Thorin under the Lonely Mountain." –The Fellowship of the Ring

The Road Darkens (x1)
3
1 
Artifact. Item. Weapon.

Attach to a Noble hero or Aragorn. Restricted.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Add Phial of Galadriel to the victory display and remove it from the campaign pool, to give each enemy engaged with you -4 Attack until the end of the round.

"May it be a light to you in dark places, when all other lights go out." –Galadriel, The Fellowship of the Ring


The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.

"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring


The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Action: Add Lórien Rope to the victory display, and remove it from the campaign pool to give each location in the staging area -2 Threat until the end of the phase.

"What a piece of luck you had that rope!" –Frodo, The Two Towers


The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.

Often in their hearts they thanked the lady of Lórien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers


The Treason of Saruman (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers

The Treason of Saruman (x1)
12 2 3 2 4 7 ★ 5 
Noble. Rohan. Warrior.

Sentinel.

Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

"Arise now, arise, Riders of Théoden!" –The Two Towers

The Treason of Saruman (x1)
13 2 3 3 5 8 ★ 4 
Ent.

Cannot have restricted attachments.

Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

The Treason of Saruman (x3)
4 2 2 2 3 5 ★ 8 
Dwarf. Warrior.

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers

The Treason of Saruman (x3)
4 1 3 1 3 5 ★ 10 
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Treason of Saruman (x3)
2 2 3 1 3 6 ★ 10 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

The Treason of Saruman (x3)
3 1 2 2 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers

The Treason of Saruman (x3)
1
5 
Mount.

Attach to a hero or Legolas.

Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress token on any location.

"A smaller and lighter horse, but restive and fiery, was brought to Legolas. Arod was his name." –The Two Towers

The Treason of Saruman (x3)
1
7 
Item. Ent.

Play only if you control at least 1 Ent character.

Attach to a character. Limit 1 per character.

Attached character gets +2 hit points.

The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigour as it coursed upwards, right to the tips of the hair. –The Two Towers

The Treason of Saruman (x3)
3
6 
Item. Weapon.

Attach to a Rohan hero. Restricted.

Reduce the cost to play Herugrim on Théoden by 1.

Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's Willpower to its Attack for this attack.

"Here, lord, is Herugrim, your ancient blade." –Háma, The Two Towers

The Treason of Saruman (x3)
0
6 
Ent.

Play only if you control at least 1 Ent character.

Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

"...it is a gathering of Ents – which does not often happen nowadays." –Treebeard, The Two Towers

The Treason of Saruman (x3)
2
2 

Play only after the resolving enemy attacks step is complete.

Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers

The Treason of Saruman (x3)
3
1 

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

The Treason of Saruman (x3)
3
7 
Mount. Mearas.

Attach to Gandalf.

Gandalf gains ranged and sentinel.

Action: Exhaust Shadowfax to ready Gandalf.

"He is the chief of the Mearas, lords of horses, and not even Théoden, King of Rohan, has ever looked on a better." –Gandalf, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Warrior hero.

Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2Defense for this attack.

"None knows what the new day shall bring him," said Aragorn. "Get you gone, ere it turn to your evil!"
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Ranger hero.

Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Noble hero.

Response: After attached hero quests successfully, exhaust Leader of Men to add 1 resource to attached hero's pool.

"Take this, dear lord!" said a clear voice. "It was ever at your service."
–The Two Towers

The Treason of Saruman (x1)
0
1 
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Artifact. Item.

Attach to Aragorn.

Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn'sWillpower is greater than the discarded card'sThreat you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).

The Land of Shadow (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

The Land of Shadow (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Noble. Ranger.

Ranged.

Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

"That will be the Captain: he can master both beasts and men" –Beregond, The Return of the King

The Land of Shadow (x1)
9 2 2 1 4 5 ★ 6 
Gondor. Ranger.

Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0).

Response: After a Trap card you control is attached to an enemy, draw 1 card.

"See! Some of the Southrons have broken from the trap and are flying from the road." –The Two Towers

The Land of Shadow (x3)
4 1 3 1 3 5 ★ 4 
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Land of Shadow (x3)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers

The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Land of Shadow (x3)
3 1 1 2 2 4 ★ 6 
Rohan. Warrior.

Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers

The Land of Shadow (x3)
1
5 
Item.

Attach to a Gondor or Hobbit hero. Restricted.

Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.

"They are made of the fair tree lebethron, beloved of the woodwrights of Gondor..." –Faramir, The Two Towers

The Land of Shadow (x3)
2
4 
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Land of Shadow (x3)
1
7 
Mount.

Attach to a Rohan hero. Restricted.

If attached hero is Théoden, Snowmane loses the restricted keyword.

Response: After attached hero quests successfully, ready attached hero.

Suddenly the king cried to Snowmane and the horse sprang away. –The Return of the King

The Land of Shadow (x3)
1
2 

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers

The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Land of Shadow (x3)
1
1 

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy's Threat lower its Attack and Defense by the difference until the end of the phase.

For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

The Land of Shadow (x4)
0
1 
Gift.

Play only if you control the Ring-bearer.

Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers