


Attach to a character. Restricted.
Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands."
–The Fellowship of the Ring





Setup: Add The Carrock to the staging area. Remove 4 unique Troll cards and 4 copies of the “Sacked!” card from the encounter deck and set them aside, out of play. Then shuffle 1 “Sacked!” card per player back into the encounter deck.
While searching for Gollum in the Anduin valley, you recieve word that a group of Trolls have come to the Carrock.
Forced: After placing the 7th progress token on Grimbeorn's Quest, The Carrock becomes the active location. Discard the previous active location from play.
As this area is under the watch of the Beornings, you seek out their leader, Grimbeorn the Old, and discover he has already set out in a rage. You follow, hoping to find him before he confronts the Trolls.



You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark. As you approach, the Trolls close in and attack!
When Revealed: Place the unique Troll cards previously set aside into the staging area.
Players cannot defeat this stage if there are any Troll enemies in play.












Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 for the duration of this attack.



Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 and +1



While it is in the staging area, River Langflood gets +1 for each Troll enemy in play.



Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.





When Revealed: Each player raises his threat by the total of all cards in the staging area. Any player may choose to discard from play 1 Creature card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. –The Hobbit


When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.

Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.









Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.










Sentinel. Landroval cannot have restricted attachments.
Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)










While committed to a quest, Escort from Edoras gets +2
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.



Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring










Action: Move any number of damage from one enemy to another.
That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King






Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand.
Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.
"I have an urgent errand. My news is evil."



The Eagle's wounds cannot be tended in the wilderness, so you attempt to bring the creature to Rhosgobel, where the wisdom of Radagast the Brown may be its only hope.



The Eagle's health has grown worse, but you have at last arrived at Rhosgobel, where Radagast examines the bird. He then asks you to head out into the wilderness to find the healing plant, Athelas. Meantime, any healing lore or supplies your party has it its disposal could be used to assist in comforting the Eagle until you return.
Reponse: After the quest phase begins, the first player may place X damage tokens on Wilyador to look at the top 3 cards of the encounter deck. Reveal and add 1 of these cards to the staging area, and discard the other 2. X is the number of players in the game.
Forced: After a card effect heals Wilyador, remove that card from the game.



Feeling tha time is runing out on Wilyador's life, you gather the Athelas you have found and head back to Rhosgobel. You arrive at night, wondering if you have found enough of the herb...
When Revealed: Heal 5 wounds from Wilyador for each Athelas objective card the players control.
If Wilyador is completely healed when this effect resolves, Wilyador survives and the players have won the game. Otherwise, the players have lost the game.






No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.



Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.


When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.


When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.


When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)



















Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.
"The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard."
–Glóin, The Fellowship of the Ring







Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.
Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.
Then something Tookish woke up inside him...
–The Hobbit










Descendant of Thorondor cannot have restricted attachments.
Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.



Action: Choose an Eagle ally. Return that character to its owner's hand.
Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers







Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.
"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring










Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.
"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring



Play during the Quest phase, before characters are committed to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring


Attach to a hero.
Attached hero gains a resource icon.
The Road goes ever on and on
Down from the door where it began.
Now far ahead the road has gone,
And I must follow, if I can.
–The Fellowship of the Ring



The hunt for Gollum has led you to the south, and you are now approaching Rauros falls and the nearby hills of Emyn Muil...
Setup: Search the encounter deck for Amon Hen and Amon Lhaw, and add them to the staging area. Then shuffle the encounter deck.
You are certain that Gollum has fled into the area, and you must explore until you find the fresh trail.
Forced: If there are no location cards in the staging area, the first treachery card revealed during the quest phase gains surge.
Players cannot defeat this stage until there are no Emyn Muil locations in play, and they have collected at least 20 victory points.