

















Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.






Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 .






When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.






Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers






While Bellach’s Marauder is engaged with a player, it gains:
Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.






When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.






Forced: After Prowling Orc attacks, place 1 damage on the active location.
Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.
"Garn! You don't even know what you're looking for." –Orc, The Return of the King






Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring






When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.






When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.






X is the number of players in the game.
When Revealed: Assign X damage among characters you control.






Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.






Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring






Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.






When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring






Cannot have attachments.
While Orc War Party is in the staging area, enemies in the staging area cannot take damage.
The players cannot win the game while Orc War Party is in play.
They kept no order, thrusting, jostling, and cursing; yet their speed was very great. –The Two Towers






Forced: After Cornered Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.






Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 for each ally the defending player controls.






Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.
In the twilight he saw a large black Orc... –The Two Towers






Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers






Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers






Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.






X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 (+2
instead if it has no captured cards underneath it).






Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended).






Carn Dûm Garrison gets +1 for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 for each shadow card currently dealt to it.












Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against Uglúk.
"I am Uglúk. I command." –The Two Towers






Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.






Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers






Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.






When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2






Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers






Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.






When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers






When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.






When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers






When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.






When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 (+2
instead if it has the Mordor trait).






While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.






X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring






Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.






Each ally with less than Uruk of Mordor's
cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 (+2
instead if its
is greater than the defending character's






Uruk Warg-Rider gets +X while attacking a character with less
than Uruk Warg-rider's
X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.






When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.






Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's is greater than defending ally's
attach defending ally to attacking enemy. Then, cancel this attack.






While Prison Guard is guarding an objective, it gets +2
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."