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Player Encounter Quest
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35 Results Found

Khazad-dûm (x4)
(32) 2 3 3 2
Uruk.   Orc.  
When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.

Encounter at Amon Dîn (x1)
(30) 3 X 3 7
Orc.   Uruk.  
X is the number of damage tokens on Dead Villagers. Forced: When Ghulat attacks, place 1 damage token on Dead Villagers. While Ghulat is in play, the game cannot end.

Assault on Osgiliath (x2/x0)
(40) 2 6 2 3
Orc.   Uruk.   Mordor.  
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)

Assault on Osgiliath (x4)
(30) 1 4 1 2
Orc.   Uruk.   Mordor.  
Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.

Shadow: Defending player raises his threat by 1 for each location he controls.

The Blood of Gondor (x3/x1)
(20) 3 4 1 5
Orc.   Uruk.   Mordor.  
Forced: After Brutual Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Morgul Vale (x1)
(30) 2 5 2 7
Orc.   Uruk.   Captain.  
Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Voice of Isengard (x1)
(1) 4 7 4 8
Orc.   Uruk.  
Cannot have attachments. Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. (Counts as a Captive attachment with the text: "Attached hero cannot ready. If attached hero leaves play, the players lose the game.")

The Voice of Isengard (x3)
(40) 3 6 3 6
Orc.   Uruk.  
While a player controls a hero with Mugash attached, Mugash's Guard engages that player. Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x1)
Orc.   Uruk.  
Guarded.  
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero. Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Sands of Harad (x4)
(30) X X X 3
Orc.   Uruk.  
X is the stage number on the main quest. Forced: At the end of the round, assign X damage among characters in play.

The Sands of Harad (x1)
(50) 4 5 3 6
Orc.   Uruk.  
Cannot have player card attachments or be optionally engaged. While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage. Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.

The Sands of Harad (x3)
(35) 2 4 2 4
Orc.   Uruk.  
Each ally with less Willpower than Uruk of Mordor's Threat cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if its Threat is greater than the defending character's Willpower.

The Sands of Harad (x2/x1)
(40) 3 3 1 5
Orc.   Uruk.  
Uruk Warg-Rider gets +X Attack while attacking a character with less Willpower than Uruk Warg-rider's Threat. X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

Race Across Harad (x4)
(20) 2 3 2 3
Orc.   Uruk.  
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.

The Dungeons of Cirith Gurat (x2/x1)
(45) 4 3 2 5
Orc.   Uruk.  
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's Threat is greater than defending ally's Willpower, attach defending ally to attacking enemy. Then, cancel this attack.

The Dungeons of Cirith Gurat (x3)
(30) 3 4 1 4
Orc.   Uruk.  
While Prison Guard is guarding an objective, it gets +2 Defense. While Prison Guard is not guarding an objective, it gains: "Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."

The Crossings of Poros (x2)
(45) 3 4 2 5
Orc.   Uruk.  
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.

The Road Darkens (x1)
(40) 4 4 3 6
Orc.   Uruk.  
Cannot have attachmnets. Allies cannot defend against Orc-chieftain. Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.

The Road Darkens (x3/x2)
(34) 2 4 2 5
Orc.   Uruk.  
When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, attacking enemy makes an additional attack.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  
Cannot have attachments. Cannot take non-combat damage. Allies cannot attack or defend against Shagrat. Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
(34) 2 3 2 4
Orc.   Uruk.  
Wounded Uruk enters play with 2 damage on it. Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
(55) 3 5 4 6
Orc.   Uruk.  
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck. (|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you. (|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x3)
(38) 3 5 2 5
Orc.   Uruk.  
Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Massing at Osgiliath (x3)
(45) 2 2 1 8
Uruk.   Orc.  
If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if players have crossed the Anduin).

Attack on Dol Guldur (x1)
(45) 3 3 4 8
Lieutenant.   Orc.   Uruk.  
Indestructible.  
Immune to player card effects. Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Road to Rivendell Nightmare (x3)
(5) 3 5 3 5
Uruk.   Orc.  
Ambush.  
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 Attack.

The Long Dark Nightmare (x2)
(12) 2 4 2 5
Orc.   Uruk.  
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

Shadow and Flame Nightmare (x3)
(12) 3 3 2 5
Mordor.   Orc.   Uruk.  
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense.

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
(42) 4 4 3 7
Mordor.   Orc.   Uruk.  
Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

The Blood of Gondor Nightmare (x3)
(40) 4 2 2 4
Orc.   Uruk.   Mordor.  
Archery 3.  
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

Shelob's Lair Nightmare (x3)
(30) 3 5 3 5
Orc.   Uruk.  
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.