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Trait Keyword Victory
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Player Encounter Quest
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Results: 151 - 200 of 687 Cards
Heirs of Númenor (x3)
35 2 3 2 4
Harad.

Archery X.

X is the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait.)

Heirs of Númenor (x2)
27 3 4 3 3
Harad.

Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x1/x0)
38 4 7 3 12
Harad. Creature.

No attachments can be attached to Mûmak.

Mûmak cannot take more than 3 damage each round.

"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers

Heirs of Númenor (x1)
33 2 5 2 5
Mordor.

Allies cannot defend against Lieutenant of Mordor.

When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

Heirs of Númenor (x3)
35 2 1 2 5
Mordor. Orc.

Archery X.

X is the number of different resource icons , , or on heroes in play.

Shadow: Attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
40 2 8 3 5
Mordor. Orc.

While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x3/x0)
28 2 1 1 3
Mordor. Orc.

Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
30 3 3 2 3
Mordor. Orc.

Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.

The Steward's Fear (x5)
25 3 2 2 2
Brigand.

Underworld Dissident gets +1 Attack for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.

The Drúadan Forest (x3/x1)
40 0 1 2 2
Wose.

Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Drúadan Forest (x3)
35 2 3 2 4
Wose.

Archery 2. Prowl X.

X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x4/x2)
25 2 4 3 3
Wose.

Prowl 1. Archery X.

X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 Attack.

The Drúadan Forest (x3)
5 2 2 1 2
Wose.

Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

Encounter at Amon Dîn (x4)
25 2 4 1 4
Orc.

Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

Encounter at Amon Dîn (x3)
35 2 3 1 3
Orc.

When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended.)

Encounter at Amon Dîn (x2/x0)
40 3 5 2 3
Creature. Eagle.

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit

Assault on Osgiliath (x2/x0)
40 2 6 2 3
Orc. Uruk. Mordor.

When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)

Assault on Osgiliath (x4)
30 1 4 1 2
Orc. Uruk. Mordor.

Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.

Shadow: Defending player raises his threat by 1 for each location he controls.

Assault on Osgiliath (x3)
25 1 1 2 3
Harad.

While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

Assault on Osgiliath (x2/x0)
37 3 5 3 6
Harad.

When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

"...the Southrons were bold men and grim..."
–The Return of the King

The Blood of Gondor (x1)
35 X 5 3 5
Mordor.

X is the total number of hidden cards in the game.

Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Blood of Gondor (x4/x2)
10 2 3 1 3
Orc. Mordor.

Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended.)

The Blood of Gondor (x3/x1)
20 3 4 1 5
Orc. Uruk. Mordor.

Forced: After Brutal Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Blood of Gondor (x2)
5 1 1 0 2
Creature.

Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Morgul Vale (x4)
35 1 2 2 6
Mordor.

Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.

Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.

The Morgul Vale (x2)
5 1 3 1 3
Mordor.

Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.

The Morgul Vale (x3)
40 4 1 0 3
Orc. Mordor.

Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.

The Voice of Isengard (x3)
40 3 6 3 6
Orc. Uruk.

While a player controls a hero with Mugash attached, Mugash’s Guard engages that player.

Forced: After Mugash’s Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x3)
30 3 5 3 5
Orc.

Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x4/x3)
1 2 4 4 5
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
38 3 5 4 8
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
34 2 3 4 6
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers

The Voice of Isengard (x3)
33 3 4 2 4
Orc.

Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x3/x1)
35 2 3 1 3
Orc.

When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)
20 1 2 1 2
Creature.

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3)
30 1 2 3 3
Dunland.

While any player has 3 or more cards in hand, Dunland Prowler gains Surge.

While any player has 5 or more cards in hand, Dunland Prowler gets +1 Threat.

...the wild men of the Dunland fells. –The Two Towers

The Voice of Isengard (x2)
33 2 1 2 4
Dunland.

While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x2/x0)
35 3 5 3 5
Dunland.

Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2)
37 0 4 2 3
Dunland.

When Revealed: Each player draws a card.

Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x0)
35 3 5 3 6
Dunland.

Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Voice of Isengard (x3)
25 2 2 1 4
Dunland.

Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x3)
28 3 1 1 3
Creature.

While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x3/x2)
28 3 0 0 5
Dunland. Boar Clan.

Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.

The Dunland Trap (x4)
20 2 3 1 4
Dunland. Boar Clan.

Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 Attack for each shadow card on it.

The Three Trials (x5/x4)
28 1 1 2 4
Undead. Spirit.

Cannot have attachments.

Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x4)
40 2 3 2 4
Mordor. Orc. Spy.

Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.

"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers

Trouble in Tharbad (x2/x1)
30 3 5 4 5
Orc.

While Bellach’s Marauder is engaged with a player, it gains:

Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.

The Nîn-in-Eilph (x4/x3)
35 3 3 3 6
Creature.

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
20 2 1 1 6
Creature. Insect.

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret (x4/x3)
40 2 3 2 4
Mordor. Orc.

When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.