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Player Encounter Quest
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Results: 67 Cards

Core Set (x3)
[2] 6 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[3] 4 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Core Set (x2)
[1] 5 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Core Set (x2)
[1] 7 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Core Set (x2)
[X] 1 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Core Set (x1)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Two-Player Limited Edition Starter (x1)
[3] 3 

Play during the Quest phase, before characters are commited to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)


Two-Player Limited Edition Starter (x2)
[1] 7 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 2 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card for your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[2] 6 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[3] 4 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[1] 5 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[1] 7 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Revised Core Set (x3)
[X] 1 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


The Hunt for Gollum (x3)
[1] 3 

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring


A Journey to Rhosgobel (x3)
[1] 2 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King


The Hills of Emyn Muil (x3)
[3] 3 

Play during the Quest phase, before characters are committed to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring


Return to Mirkwood (x3)
[0] 2 

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' –The Two Towers


Elves of Lórien (x3)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

Elves of Lórien (x3)
[0] 5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

Defenders of Gondor (x3)
[1] 2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


Khazad-dûm (x3)
[1] 2 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)


The Redhorn Gate (x3)
[2] 2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.


Road to Rivendell (x3)
[3] 5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.


The Watcher in the Water (x3)
[1] 1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring


The Long Dark (x3)
[1] 6 

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." –The Fellowship of the Ring


Foundations of Stone (x3)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Shadow and Flame (x3)
[1] 6 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring


Shadow and Flame (x3)
[3] 3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.


The Steward's Fear (x3)
[1] 6 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King


The Drúadan Forest (x3)
[2] 2 

Play only if each hero you control has a printed resource icon.

Action: Until the end of the phase, enemies do not make engagement checks

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? –The Two Towers


Assault on Osgiliath (x3)
[1] 3 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers


The Voice of Isengard (x3)
[0] 10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring


The Dunland Trap (x3)
[0] 5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. โ€“The Fellowship of the Ring


The Three Trials (x3)
[0] 1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lรณrien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring


The Three Trials (x3)
[1] 1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring


The Antlered Crown (x3)
[0] 1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers


The Antlered Crown (x3)
[3] 1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring


The Lost Realm (x3)
[0] 2 

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed .

"At last!" said Aragorn. "Here are the tracks that we seek!" –The Two Towers


Escape from Mount Gram (x3)
[1] 3 

Limit 3 copies of Leave No Trace in the victory display.

Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.


Escape from Mount Gram (x3)
[0] 1 

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhรปn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring


Across the Ettenmoors (x3)
[1] 3 

Limit 3 copies of None Return in the victory display.

Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

"None of the Orcs will ever return out of Lรณrien."
–Haldir, The Fellowship of the Ring


The Treachery of Rhudaur (x3)
[1] 3 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[1] 1 

Response: Exhaust a Dรบnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring


The Grey Havens (x3)
[2] 5 

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring


Flight of the Stormcaller (x3)
[1] 9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.


Temple of the Deceived (x3)
[1] 1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.


The Drowned Ruins (x3)
[1] 2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed . You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.


A Storm on Cobas Haven (x3)
[5] 1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.


The Mûmakil (x3)
[1] 2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


The Black Serpent (x3)
[2] 1 
Pipeweed.  

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring


The Crossings of Poros (x3)
[2] 1 

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.

Action: Ready each damaged Ent character you control.


The Wilds of Rhovanion (x3)
[0] 1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.


The Withered Heath (x3)
[2] 2 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.


The Ghost of Framsburg (x3)
[1] 1 

Action: Each location with an attachment gets -2 until the end of the phase.


Mount Gundabad (x3)
[0] 6 
Song.  

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.

Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring


The Fate of Wilderland (x3)
[3] 1 

You must use resources from 3 different heroes' pools to pay for this card.

Combat Action: Choose and discard a non-unique enemy in the staging area.

...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit


Wrath and Ruin (x3)
[2] 1 
Song.  

Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.

Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.


Challenge of the Wainriders (x3)
[0] 1 

Doomed 1.

Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers


The Fortress of Nurn (x3)
[1] 1 

Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.

The Woodman said that there was some new terror abroad...
–The Fellowship of the Ring


The Hobbit: Over Hill and Under Hill (x3)
[1] 3 

Play during the quest phase, before the staging step.

Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.


The Hobbit: On the Doorstep (x3)
[1] 1 

Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's . Then, put that card back on top of the encounter deck.

As they worked the ravens brought them constant tidings. –The Hobbit


The Black Riders (x3)
[3] 3 

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring


The Treason of Saruman (x3)
[0] 6 
Ent.  

Play only if you control at least 1 Ent character.

Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

"...it is a gathering of Ents – which does not often happen nowadays." –Treebeard, The Two Towers


The Land of Shadow (x3)
[3] 2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1 until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers