

Attach to a hero. Restricted.
Attached character gets +2 .
Response: After attached hero destroys an Orc enemy, add 1 resource to that hero's resource pool.
"This, Thorin, the runes name Orcrist, the Goblin–cleaver in the ancient tongue of Gondolin; it was a famous blade." –Elrond, The Hobbit


Attach to a hero or Gandalf. Restricted.
Attached character gets +2 .
Response: After attached character destroys an Orc enemy, draw 1 card.
“This, Gandalf, was Glamdring, Foe-hammer that the king of Gondolin once wore.” –Elrond, The Hobbit



Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.
After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.



During the confusion, bilbo stumbled won a tunnel and into Gollum's cave. There the Hobbit had to outwit the creature Gollum in a dangerous riddle contest to discover the way out.
Setup: Search the encounter deck for Gollum and Bilbo's Magic Ring. Place Gollum and Bilbo Baggins in the riddle area and attach Bilbo's Magic Ring to Bilbo Baggins. Then, shuffle the encounter deck.
Players cannot advance to stage 3A unless both 1B and 2B are complete.
Progress tokens cannot be added to, or removed from, this quest except by answering riddles.
Cards in the riddle area are immune to player card effects and cannot leave the riddle area except by quest effects.




Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.
Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.


When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.
Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.







Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins.
Action: Spend 1 resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.







When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 until the end of the phase.
Now he shot with a great yew bow, till all his arrows but one were spent. –The Hobbit



Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
"Come!" called Gandalf. "There is yet time for council." –The Hobbit



Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total ,
, and
to that character's
and
respectively until the end of the phase.
"I am the clue-finder, the web-cutter, the stinging fly. I was chosen for the lucky number."
–Bilbo Baggins, The Hobbit



Attach to a hero. Limit 1 per hero.
Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.



Attach to a Dwarf hero.
Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.
"Long ago in my grandfather Thror's time our family was driven out of the far North, and came back with all their wealth and tools to this Mountain on the map." –Thorin, The Hobbit


Attach to Bilbo Baggins.
Action: Exhaust Bilbo’s Magic Ring and raise your threat by 1 to gain 1 resource. (Limit once per round.)
Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo’s Magic Ring and raise your threat by 3 to cancel all damage from this attack.





"Stick to the forest–track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day and see the Long Marshes lying below you, and beyond them, high in the East, the Lonely Mountain where dear old Smaug lives."
–Gandalf, The Hobbit
Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. Search the encounter deck for The Spider's Glade and set it aside, out of play. Then, shuffle the encounter deck and reveal 1 encounter card per player.
Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character).



Action: Choose a Hobbit character. That character gets +2 , +2
, and +2
until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 and gains the Warrior trait.
"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1 and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring



Frodo has been gravely injured in the attack on Weathertop and will perish if his companions cannot bring him to Rivendell in time. Strider leads the Hobbits towards the hidden valley, anxiously listening for the sound of Black Riders...
Setup: Shuffle each burden card from the Flight to the Ford burden set into a Burden deck. Attach An Evil Wound to the Ring-bearer. Set Ford of Bruinen and The Witch-king aside, out of play. Add The Last Bridge and 1 Fell Rider per player to the staging area. Set the Ring-bearer's life at 15. Shuffle the encounter deck.
The players cannot advance unless The Last Bridge is in the victory display.
Forced: At the end of the round, reduce the Ring-bearer's life by 1.






While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 (-2
instead if The One Ring is exhausted).


You are playing Campaign Mode.
Response: After an ememy is declared as an attacker, shuffle the top card of the burden deck into the encounter deck to cancel that attack. (Any player may trigger this ability.)
"They have drawn off for the time being. But not far, I fear. They will come again another night, if we cannot escape. They are only waiting, because they think that their purpose is almost accomplished, and that the Ring cannot fly much further."
-Aragorn, The Fellowship of the Ring

Resolution: Add each burder card in play, in the encounter deck, and in the discard pile to the Campaign Pool. The added cards have been earned by the players.


When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.


Attach to a Hobbit hero.
Attached hero gets +1 +1
and +1
.
Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's .


Attach to a Warrior hero or Gandalf. Restricted.
Attached character gets +2 .
Response: After attached character destroys an Orc enemy, draw 1 card.
"...at his side was the elven–sword Glamdring, the mate of Orcrist that lay now upon the breast of Thorin under the Lonely Mountain." –The Fellowship of the Ring


Attach to a Noble hero or Aragorn. Restricted.
Attached hero gets +1 +1
and +1
.
Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).





Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn's is greater than the discarded card's
you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).







Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
–The Return of the King



The Lord of Lamedon has asked you to assist him in discovering the whereabouts of his lost son, Derufin. He hasn't been seen for days, and his father fears he may be in grave peril. Your search has led you to the Blackroot Vale, where the people live in dread of the Dead Men of Dunharrow.
Setup: Make Tarlang's Next the active location. Set Derufin, The Lord of the Dead, The Stone of Erech, and the 3 Night objectives aside, out of play. Shuffle the encounter deck. Place Eventide into play, next to the current quest.
When Revealed: Reveal 1 encounter card per player, adding them to the staging area.
Players cannot defeat this stage while Tarlang's Next is in play.



When Revealed: Starting with the first player, each player searches the encounter deck and discard pile for 1 Oathbreaker enemy, reveals it, and adds it to the staging area. Add the Lord of the Dead to the staging area.
Shuffle the encounter deck.
Midnight. Battle (Characters use their instead of
when questing.)
Players cannot place progress on this stage unless they control Derufin.
If the players defeat this stage, they have escaped the Blackroot Vale with Derufin and won the game.

When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")

When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.

Shadow: Exhaust a character you control.














Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)






Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

When Revealed: The highest enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.

Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.






Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.



When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.

Shadow: Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.



When Revealed: Remove all damage from all enemies. Then, each player raises his threat by the amount of just removed from his engaged enemies. If no damage is removed by this effect, Smoking Blood gains surge.

Shadow: Move all damage on this enemy to the defending character. (If undefended, move the damage to the hero damaged by this attack.)







Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.



When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)