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Trait Keyword Victory
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67 Results Found

The Voice of Isengard (x3)
[0] (1299)

Doomed 2.  
Action: Each player draws 2 cards.

The Voice of Isengard (x3)
[1] 1 0 0 1 (901)
Rohan.  
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

The Voice of Isengard (x3)
[1] (756)
Mount.  
Restricted.  
Attach to a Tactics or Rohan hero. Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

The Voice of Isengard (x3)
[2] 0 2 1 2 (619)
Rohan.   Scout.  
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

The Voice of Isengard (x3)
[0] (551)

Doomed 4.  
Action: Add 1 resource to each hero's resource pool.

The Voice of Isengard (x1)
(10) 1 3 2 4 (123)
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

The Voice of Isengard (x3)
[1] (236)
Item.  
Attach to a hero. Response: After you raise your threat from the Doomed keyword, exhaust Keys of Othanc to add 1 resource to attached hero's resource pool.

The Voice of Isengard (x3)
[0] (216)

Doomed 1.  
Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

The Voice of Isengard (x1)
(9) 2 1 2 3 (97)
Rohan.   Isengard.  
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

The Voice of Isengard (x3)
[3] 3 5 4 4 (157)
Istari.   Isengard.  
Doomed 3.  
At the end of the round, discard Saruman from play. Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Voice of Isengard (x3)
[2] (154)
Item.  
Attach to a Spirit hero. While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)

The Voice of Isengard (x3)
[0] (151)
Spell.  
Doomed 2.  
Action: Each player may choose and discard a Condition attachment from play.

The Voice of Isengard (x3)
[2] 1 0 1 2 (110)
Isengard.  
Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)

The Voice of Isengard (x3)
[0] (84)
Spell.  
Doomed 3.  
Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

The Voice of Isengard (x3)
[2] 1 0 2 2 (40)
Isengard.  
Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.

The Voice of Isengard (x1)
2 1 2 3
Rohan.  
If free of encounters, the first player gains control of Gríma. Action: Exhaust Gríma to draw a card. If Gríma leaves play, the players lose the game.

The Voice of Isengard (x1/x1)
1 (1)
River.  
Immune to player card effects. While Iselet is the active location, each Dunland enemy in play gets +1 Threat.

The Voice of Isengard (x3/x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Voice of Isengard (x2/x2)
2 (2)
Road.  
While any player has 3 or more cards in hand, The King's Road gets +3 quest points. While any player has 5 or more cards in hand, The King's Road gains: "When faced with the option to travel, the players must travel to The King's Road, if able."

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x2/x1)

When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.

Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).

The Voice of Isengard (x1/x0)

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

The Voice of Isengard (x2/x2)

When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains surge.

The Voice of Isengard (x1/x1)
(1) 4 7 4 8
Orc.   Uruk.  
Cannot have attachments. Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. (Counts as a Captive attachment with the text: "Attached hero cannot ready. If attached hero leaves play, the players lose the game.")

The Voice of Isengard (x3/x3)
(40) 3 6 3 6
Orc.   Uruk.  
While a player controls a hero with Mugash attached, Mugash's Guard engages that player. Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x3/x3)
(30) 3 5 3 5
Orc.  
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x4/x4)
2 (3)
Mountain.  
While Methedras is the active location, each location in the staging area gets +1 Threat. Forced: When Methedras leaves play as an explored location, each player Searches 3.

The Voice of Isengard (x3/x3)
3 (4)
Mountain.   Cave.  
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5. Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Voice of Isengard (x2/x2)
4 (2)
Mountain.   Cave.  
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.

The Voice of Isengard (x2/x0)

When Revealed: Each player searches the encounter deck and discard pile for a location and adds it to the staging area. If the total Threat in the staging area is less than the total Willpower of all characters committed to the quest, each Orc enemy engaged with a player makes an immediate attack.

The Voice of Isengard (x1/x1)
Orc.   Uruk.  
Guarded.  
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero. Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Voice of Isengard (x1/x1)
2 (2)
Forest.  
Immune to player card effects. Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).

The Voice of Isengard (x4/x3)
(1) 2 4 4 5
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

The Voice of Isengard (x3/x2)
(38) 3 5 4 8
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

The Voice of Isengard (x3/x2)
(34) 2 3 4 6
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

The Voice of Isengard (x3/x3)
3 (3)
Forest.  
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x4/x1)

When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemu and pit it into play engaged with him. This effect cannot be canceled.

The Voice of Isengard (x3/x3)
(33) 3 4 2 4
Orc.  
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x3/x1)
(35) 2 3 1 3
Orc.  
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x2/x2)

When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains surge.

The Voice of Isengard (x3/x3)
(30) 1 2 3 3
Dunland.  
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

The Voice of Isengard (x2/x2)
(33) 2 1 2 4
Dunland.  
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x2/x0)
(35) 3 5 3 5
Dunland.  
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2/x1)

Surge.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws an number of cards, raise his threat by 1.")

The Voice of Isengard (x2/x2)
(37) 0 4 2 3
Dunland.  
When Revealed: Each player draws a card. Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x0)
(35) 3 5 3 6
Dunland.  
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Voice of Isengard (x3/x3)
(25) 2 2 1 4
Dunland.  
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)

Surge.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.")

The Voice of Isengard (x3/x1)
2 (5)
Forest.  
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 Threat and +3 quest points. This ability does not stack with other copies of Ancient Forest.

Shadow: Defending player exhausts a character he controls.

The Voice of Isengard (x3/x3)
2 (4)
Forest.  
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The Voice of Isengard (x3/x3)

When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.

Shadow: If this attack is undefended, return the active location to the staging area.

The Voice of Isengard (x3/x3)
(28) 3 1 1 3
Creature.  
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Voice of Isengard (x3/x3)
2 (6)
Highlands.  
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each location in the staging area.

The Voice of Isengard (x3/x2)

Surge.  
When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.

The Voice of Isengard (x3/x2)

When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is undamaged.)

The Voice of Isengard (x2/x2)

Surge.  
When Revealed: Attach to a location in play. (Counts as a Condition attachment with the text: "Limit 1 per location. Attached location gets +2 quest points and Gain: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'")

The Voice of Isengard (x2/x1)

When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")

The Voice of Isengard (x1)
1A-B (6)

Time 5.  
Setup: Add The Islet to the staging area and attach Gríma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard Gríma from play. The players cannot advance unless the first player controls Gríma.

The Voice of Isengard (x1)
2A-B (14)

Time 2.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck. Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

The Voice of Isengard (x1)
3A-B (16)

Time 3.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage. While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
1A-B (-)

Setup: Each player removes the top 20 cards of his deck and places them aside, as an out-of-play deck. The first player takes Mugash plus 1 Mugash's Guard for each other player in the game and randomly shuffles one facedown into each player's out-of-play deck. Place any remaining copies of Mugash's Guard aside, out of play.

When Revealed: Each player searches the encounter deck for a Mountain location and adds it to the staging area. Shuffle the encounter deck. Then, advance to stage 2.

The Voice of Isengard (x1)
2A-B (-)

Time 2.  
Forced: After the last time counter is removed for this stage, shuffle the discard pile into the encounter deck and reveal 2 encounter cards per player. Place 2 time counters on this stage. Response: After questing successfully, cancel all progress that would be placed on this stage. Then, place 1 time counter on this stage. Or, if Mugash is in play, advance to stage 3.

The Voice of Isengard (x1)
3A-B (15)

Time 3.  
Forced: After the last time counter is removed from this stage, return Mugash to the staging area and reveal X encounter cards. X is the number of players in the game minus 1. Place 3 time counters on this stage. Progress cannot be placed on this stage unless Mugash is attached to a hero. If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
1A-B (9)

Time 4.  
Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.

Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3. The players cannot advance to stage 2 unless Mugash is attached to a hero.

The Voice of Isengard (x1)
2A-B (12)

Time 4.  
When Revealed: Each player searches the encounter deck and discard pile for a Huorn enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3A. The players cannot defeat this stage unless Mugash is attached to a hero. If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
3A-B (-)

Time 3.  
Forced: After the last time counter is removed from this stage, discard the top 5 cards of the encounter deck. Each player must choose an enemy or objective in the discard pile, reveal it and add it to the staging area. Place 3 time counters on this stage. Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.