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Player Encounter Quest
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Results: 751 - 800 of 1590 Cards
The Land of Shadow (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Flame of the West (x3)
3 2 1 1 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King

The Flame of the West (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Gondor trait.

Attached hero gets +1 Willpower while commited to the quest with another Gondor character.

"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King

The Mountain of Fire (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

"I must carry the burden to the end."
–The Return of the King

The Mountain of Fire (x3)
1
2 
Item. Armor.

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Old Forest (x1)
0
1 
Tale.

Setup: The first player attaches Old Bogey-stories to a hero in play.

Action: Add Old Bogey-stories to the victory display to shuffle your hand of at least 6 cards into your deck. Then, draw 6 cards.

"If you mean the old bogey–stories Fatty's nurses used to tell him, about goblins and wolves and things of that sort, I should say no." –Merry, The Fellowship of the Ring

Fog on the Barrow-downs (x1)
0
1 
Song.

Setup: The first player adds this card to his hand.

Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.

By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
–Frodo, The Fellowship of the Ring

Escape from Khazad-dûm (x1)
14 3 3 3 5 8 ★ 9 
Istari.

Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed , , , and icons.

The Return of the King (x3)
3
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower.

While Aragorn is attacking, each other attacking character you co

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.

-The Return of the King

The Antlered Crown (x3)
3 0 1 3 2 4 ★ 3 
Rohan. Warrior.

Sentinel.

They now learned to their joy that Erkenbrand had left many men to hold Helm's Gate, and more had since escaped thither. –The Two Towers

The Flame of the West (x3)
3
1 
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower

While Aragorn is attacking, each other attacking character you control gets +1 Attack

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King

Defenders of Gondor (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Ranger. Noble.

Ranged.

Faramir gets +1 Attack for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers

Angmar Awakened Hero Expansion (x3)
- 2 2 2 3 5 ★
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Angmar Awakened Hero Expansion (x3)
3 1 1 1 3 3 ★
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon. Upgraded.

Permanet. Restricted.

Attached hero gets +2Defense (+3Defense instead if it has 2 or more resources in its resource pool).

Response: When attached hero defends against an enemy, exhaust Parrying Cutlass to move 1 resource from that enemy to attached hero's resource pool.

Dream-chaser Campaign Expansion (x1)
0
Item. Weapon. Upgraded.

Permanent. Restricted.

Attached hero gets +2Attack (+3Attack instead if it has 2 or more damage on it).

Action: Either deal 1 damage to an enemy, or toss Throwing Axe. If it travel at least two feet across the playing area and stops on any enemies, deal 4 damage to one of them. Reattach Throwing Axe to its hero. (Limit once per game.)

The Two Towers (x1)
11 2 2 2 5 7 ★
Gondor. Noble. Ranger.

Ranged.

Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

"That will be the Captain: he can master both beasts and men" –Beregond, The Return of the King

Foundations of Stone (x3)
2 0 2 1 2 4 ★ 2 
Noldor. Scout.

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

The Steward's Fear (x1)
8 1 1 1 4 5 ★ 4 
Outlands.

Ranged.

You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere.

Hirluin the Fair of the Green Hills from Pinnath Gelin... –The Return of the King

Encounter at Amon Dîn (x3)
3 1 2 1 2 4 ★ 3 
Gondor. Ranger.

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.

Assault on Osgiliath (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Ranger. Noble.

Ranged.

Faramir gets +1 Attack for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers

The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Lost Realm (x3)
- 2 2 2 3 5 ★ 1 
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

The Dread Realm (x3)
3 1 1 1 3 3 ★ 4 
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

The Thing in the Depths (x1)
9 2 3 1 3 6 ★ 2 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

The Mûmakil (x3)
5 2 3 1 3 6 ★ 5 
Harad. Ranger.

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

Under the Ash Mountains (x3)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

Under the Ash Mountains Preorder Promotion (x1)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Land of Shadow (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Noble. Ranger.

Ranged.

Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

"That will be the Captain: he can master both beasts and men" –Beregond, The Return of the King

The Siege of Annúminas (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Noble. Ranger.

Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Revised Core Set (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring

Revised Core Set (x1)
9 2 2 1 4 5 ★ 4 
Dwarf. Noble.

Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring

Revised Core Set (x1)
11 2 2 2 5 7 ★ 7 
Dwarf. Noble. Warrior.

Gimli gets +1 Attack for each damage token on him.

"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers

Revised Core Set (x1)
9 1 2 2 4 6 ★ 6 
Dwarf. Warrior.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring

Revised Core Set (x1)
7 1 1 2 3 5 ★ 4 
Gondor. Noble.

Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring

Revised Core Set (x1)
10 2 2 2 4 6 ★ 7 
Dúnedain. Ranger.

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring

Revised Core Set (x3)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Revised Core Set (x3)
3 0 2 0 2 3 ★ 3 
Dúnedain.

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring

Revised Core Set (x3)
6 2 2 1 4 5 ★ 3 
Dwarf. Warrior.

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

Revised Core Set (x3)
1
2 
Condition.

Attach to a location.

Attached location gets -1 Threat.

"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring

Revised Core Set (x3)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Revised Core Set (x3)
2 0 1 1 2 3 ★ 10 
Dwarf.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Revised Core Set (x4)
0
1 
Condition.

Permanent. Limit 1 per hero.

Response: After attached hero is declared as an attacker, exhaust Valor to heal 1 damage from attached hero and deal 1 damage to the defening enemy.

The Dark of Mirkwood (x1)
0
Adaptation.

Setup. Attach to a hero.

Attached hero gains the resource icon.

Action: Choose and discard 3 cards from your hand to heal all damage from a hero. (Limit once per campaign. Record in the Campaign Log when used.)

The Dark of Mirkwood (x1)
0
Adaptation.

Setup. Attach to a hero.

Attached hero gains the resource icon.

Action: Deal 1 damage to the attached hero to deal 3 damage to an enemy engaged with you. (Limit once per campaign. Record in the Campaign Log when used.)

The Dark of Mirkwood (x1)
0
Adaptation.

Setup. Attach to a hero.

Attached hero gains the resource icon.

Action: Exhaust the attached hero to place 3 progress on a location. (Limit once per campaign. Record in Campaign Log when used.)

Ori
Dwarves of Durin (x1)
8 2 2 1 3 5 ★ 6 
Dwarf.

If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

"He could write well and speedily, and often used the Elvish characters." –Gimli, The Fellowship of the Ring

Dwarves of Durin (x1)
7 2 1 2 3 5 ★ 6 
Dwarf.

Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

"And winter comes after autumn." – Bifur, The Hobbit