






Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring







Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.
"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring







Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.
"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring



Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the border of your land, and dire need is on you."
–The Fellowship of the Ring



Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring



Play during the Quest phase, before characters are commited to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)



Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit



Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers



Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring



Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring







Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase.)
Frodo began to feel restless, and the old paths seemed too well–trodden. he looked at maps and wondered what lay beyond their edges... –The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero.



Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit







Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.
"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit



Attach to an ally.
Action: Discard Born Aloft from play to return attached ally to its owner's hand.
"Very well," said Gandalf. "Take us where and as far as you will!" –The Hobbit



Attach to a character. Restricted.
Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands."
–The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.










Sentinel. Landroval cannot have restricted attachments.
Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)






Action: Move any number of damage from one enemy to another.
That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King






Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand.
Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.
"I have an urgent errand. My news is evil."







Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.
"The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard."
–Glóin, The Fellowship of the Ring










Descendant of Thorondor cannot have restricted attachments.
Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.







Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.
"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring



Play during the Quest phase, before characters are committed to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring







Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring







Ranged.Vassal of the Windlord cannot have restricted attachments.
Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.



Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers







Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.
"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings



Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.



Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit







Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King


Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring







Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit



Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a ,
,
or
icon until the end of the phase.







Veteran of Nanduhirion enters play with 1 damage on it.
With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit



Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)



Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.



Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.



Attach to a hero. Limit 1 per hero.
Attached hero gets +1 for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.
Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.










Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.







Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit



Action: Exhaust X characters to deal X damage to an enemy in the staging area.