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Results: 501 - 550 of 1481 Cards
Angmar Awakened Hero Expansion (x3)
2 2 0 0 2 3 ★
Hobbit.

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

Angmar Awakened Hero Expansion (x3)
2 1 1 1 2 3 ★
Noldor. Craftsman.

Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1 1 0 0 1 1 ★
Silvan. Craftsman.

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 2 1 2 2 4 ★
Noldor.

Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 0 2 2 3 4 ★
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a Dúnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

Angmar Awakened Hero Expansion (x3)
1
Mount.

Attach to a or Noldor hero. Restricted.

Response: After attached hero commits to a quest, discard a card from your hand to place 2 progress on the active location.

In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Elven-light can only be played from your discard pile.

Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

Angmar Awakened Hero Expansion (x3)
3

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

Angmar Awakened Hero Expansion (x3)
1
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
4

He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, reduce each player's threat by 5.

Angmar Awakened Hero Expansion (x3)
3 1 2 1 3 4 ★
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2 1 0 1 1 1 ★
Silvan. Healer.

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 4 5 ★
Noldor.

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 2 1 0 2 4 ★
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

Angmar Awakened Hero Expansion (x3)
0

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Limit 3 copies of Leave No Trace in the victory display.

Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Angmar Awakened Hero Expansion (x3)
1

Limit 3 copies of None Return in the victory display.

Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

"None of the Orcs will ever return out of Lórien."
–Haldir, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
4

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Angmar Awakened Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

Angmar Awakened Hero Expansion (x3)
3
Condition.

Attach to a player's threat dial. Limit 1 per player.

Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.

"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King

Angmar Awakened Hero Expansion (x3)
4
Title.

Attach to a unique ally belonging to any sphere of influence.

Attached character loses the ally card type and gains the hero card type.

"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King

Angmar Awakened Hero Expansion (x3)
5

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display.

Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

Angmar Awakened Hero Expansion (x3)
0
4

Aragorn halted and examined the tracks closely. –The Tower Towers

Limit 1 per deck.

Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Setup: Attach to Amarthiúl. Otherwise, remove Amarthiúl's Courage from the game.

Amarthiúl gets +1Willpower and +1 hit point.

Action: Ready Amarthiúl. (Limit once per game.)

Angmar Awakened Campaign Expansion (x4)
1

Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text:"Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")

Angmar Awakened Campaign Expansion (x1)
1 1 3 0 2 5 ★
Dúnedain. Ranger.

Response: After Berelind attacks and destroys an enemy, place 1 progress on a quest card in play.

A light fell about her, and her hair shone in the sunrise.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
2
Artifact. Item.

Attach to a hero. Restricted.

Each ally that shares a Trait with attached hero gets +1Willpower

When the kingdom ended the Dúnedain passed into the shadows and became a secret and wandering people, and their deeds and labours were seldom sung or recorded.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0 0 1 1 2 3 ★
Dúnedain. Ranger.

Response: After Coruhaer defends an attack, spend 1 resource to deal 2 damage to the attacking enemy.

A dread fell on them, even as they passed between the lines of ancient stones.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
2 2 2 0 4 5 ★
Dúnedain. Ranger.

Response: After Laermuin commits to a quest, heal 1 damage from a character.

Ancient of days he seemed and yet in the flower of manhood; and wisdom sat upon his brow.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
1
Artifact. Armor. Item.

Attach to a hero. Restricted.

Attached hero gets +2 hit points.

Response: After a player's threat is reduced, heal 1 damage from attached hero.

So ended the evil realm of Angmar; and so Eärnur, Captain of Gondor, earned the chief hatred of the Witch–King.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gets +1Willpower

Response: After you play Heirloom of Iârchon, heal all damage from attached character.

"Iârchon, may this pendant guide you away from the shadow that dwells within us all."
–Pendant Inscription

Angmar Awakened Campaign Expansion (x1)
0
Item.

Attach to a hero. Restricted.

Attached hero gets +1Defense (+2Defense instead while defending against an Undead enemy).

Response: After you play Orders from Angmar discard a non-unique Undead enemy with 2 or less remaining hit points.

Angmar Awakened Campaign Expansion (x1)
3

Action: Each player returns 1 card from their discard pile to their hand (2 cards instead if you are the only player in the game) and shuffles the rest of their discard pile back into their deck. Then, remove this card from the game.

Angmar Awakened Campaign Expansion (x1)
3 2 2 3 3 6 ★
Noldor. Warrior.

Response: After Rivendell Skirmishers exhausts to defend an attack from a non-unique enemy, discard each shadow card from that enemy.

It was said that Angmar was for a time subdued by the Elvenfolk coming from Lindon and from Rivendell.
–The Lord of the Rings

Dream-chaser Hero Expansion (x1)
8 1 1 3 3 5 ★ 8 
Gondor. Noble. Steward.

Setup: Add 2 resources to Denethor's resource pool.

Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King

Dream-chaser Hero Expansion (x1)
10 2 2 2 4 6 ★ 4 
Rohan. Scout. Warrior.

Each hero with an attached Mount gets +1 Willpower

Each hero with an attached Mount gets +1 Attack

Each hero with an attached Mount gets +1 Defense

Ahead nearer the walls Elfhelm's men were among the siege–engines, hewing, slaying, driving their foes into the fire–pits.
–The Return of the King

Dream-chaser Hero Expansion (x1)
8 1 2 2 4 6 ★ 1 
Corsair. Warrior.

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Hero Expansion (x1)
9 2 2 1 4 5 ★ 1 
Silvan. Scout.

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

Dream-chaser Hero Expansion (x1)
9 2 2 1 4 5 ★ 5 
Noldor.

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
2 1 2 0 2 4 ★ 9 
Rohan. Scout.

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers

Dream-chaser Hero Expansion (x3)
1 2 2 2 3 5 ★ 4 
Dwarf. Warrior.

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of dwarves and their love of gold...
–The Hobbit

Dream-chaser Hero Expansion (x3)
4 1 2 2 3 5 ★ 1 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Dream-chaser Hero Expansion (x3)
4 2 2 3 3 6 ★
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

Dream-chaser Hero Expansion (x3)
2 0 1 1 3 3 ★
Noldor. Warrior.

While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring