











Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed resource icon.
Action: Discard Scroll of Isildur to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.


Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.
Action: Spend 1 resource to draw 1 card.
...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit







Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)
"Let your counsellor Gríma keep all things till your return – and I pray that we may see it, though no wise man will deem it hopeful." –The Two Towers













Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.
"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring







Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)
"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring







Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." –Boromir, The Fellowship of the Ring



Attach to a or Rohan hero. Restricted.
Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.
Their horses were of great stature, strong and clean–limbed... –The Two Towers












Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring



Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.
A marching host of Elves had come up silently...–The Fellowship of the Ring



Attach to a or Rohan hero. Restricted.
Attached hero gets +1 (+2
instead if attached hero is Éomer).
Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.










Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)



Limit 1 per deck. Attach to a hero.
Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.
...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring







Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.
All had swords at their sides... –The Two Towers


X is the number of players in the game.
Action: Starting with the first player, each player chooses 1 different option:
- ready a hero he controls,
- add 1 resource to the resource pool of a hero he controls,
- draw 1 card,
- or shuffle 1 card from his discard pile into his deck.
"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring



Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring










Attach to a Noldor or Silvan character. Restricted.
Attached character gets +2 hit points and gains sentinel.
...they were tall and and clad in grey mail, and from their shoulders hung long white cloaks. –The Fellowship of the Ring







You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring



Attach to a Scout hero.
While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.
"I have had a hard life and a long: and the leagues that lie between here and Gondor are a small part in the count of my journeys." –Aragorn, The Fellowship of the Ring



Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.
"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring



Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.
...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring









Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring







You may give Herald of Anórien doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Herald of Anórien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower.
"Send the heralds forth! Let them summon all who dwell nigh!" –Théoden, The Two Towers










Cannot have restricted attachments.
Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.
"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King



Action: Choose a hero. That hero gets +2 until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.
But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. –The Fellowship of the Ring



Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.
Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. –The Fellowship of the Ring







Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring
















Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)
But the Captains of the West were well warned by their scouts, skilled men from Henneth Annûn led by Mablung...
–The Return of the King



Action: Take control of the first player token and draw 1 card.
"Come! I will lead you now!"
–Aragorn, The Fellowship of the Ring



Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.
There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... –The Hobbit










Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring







Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.
In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit



Attach to a Ranger hero.
Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.
"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–Éomer, The Two Towers


Attach to a non-objective unique ally in play.
The first player gains control of attached ally.
Damage from undefended attacks against you may be assigned to attached ally.
"...if by life or death I can save you, I will."
–Aragorn, The Fellowship of the Ring







Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)