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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 501 - 550 of 1163 Cards
Defenders of Gondor (x3)
4
1 

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.

Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).

"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring

Defenders of Gondor (x2)
1
9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers

Defenders of Gondor (x3)
0
10 

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
—The Hobbit

Defenders of Gondor (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Ranger.

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +XWillpower where X is the chosen enemy's printedThreat

Defenders of Gondor (x3)
1
2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

Defenders of Gondor (x1)
4
1 

Limit 1 per deck.

Action: Choose a hero you control and discard all tokens from it. Select a different non-, non- hero from your collection with a threat cost less than or equal to the chosen hero. Swap those heroes, moving all eligible attachments to the hero from your collection.

Defenders of Gondor (x1)
4
2 
Condition.

Limit 1 per deck. Attach to a location.

Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

"However it may prove, one must tread the path that need chooses!"
–Gandalf, The Fellowship of the Ring

Riders of Rohan (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

Riders of Rohan (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After LothĂ­riel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

Riders of Rohan (x3)
2 2 0 0 1 2 ★
Rohan.

While committed to a quest, Escort from Edoras gets +2 Willpower

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

Riders of Rohan (x2)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Riders of Rohan (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Riders of Rohan (x3)
2 0 2 0 2 3 ★ 3 
Rohan. Warrior.

Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

Riders of Rohan (x3)
1
10 
Mathom.

Attach to a location.

Response: After attached location is explored, the first player draws 3 cards.

The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring

Riders of Rohan (x3)
2
6 
Mount.

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

Riders of Rohan (x3)
1
3 
Artifact. Item.

Attach to a Rohan hero or Merry. Restricted.

Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.

Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King

Riders of Rohan (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Riders of Rohan (x2)
1
10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit

Riders of Rohan (x3)
3
1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

Riders of Rohan (x3)
4
1 

While paying for The Muster of Rohan, each Rohan hero you control is considered to have a icon.

Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.

Riders of Rohan (x1)
9 1 2 3 3 6 ★ 2 
Rohan. Warrior.

Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

"King's man! King's man!" his heart cried within him.
–The Return of the King

Riders of Rohan (x3)
1
5 
Item. Weapon.

Attach to a Rohan character. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy in the staging area).

Right through the press drove ThĂ©oden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

Riders of Rohan (x3)
2
2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack

"Arise, arise, riders of ThĂ©oden!" –ThĂ©oden, The Return of the King

Angmar Awakened Hero Expansion (x1)
10 2 2 2 4 6 ★
Dúnedain. Ranger.

While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.

You may optionally engage 1 additional enemy during the encounter phase.

"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King

Angmar Awakened Hero Expansion (x1)
10 1 2 2 5 6 ★
Dwarf.

Sentinel.

Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

Dori was really a decent fellow in spite of his grumbling.
–The Hobbit

Angmar Awakened Hero Expansion (x1)
10 2 2 2 4 6 ★
Noldor.

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.

"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x1)
8 2 1 2 3 5 ★
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 3 5 ★
Rohan. Warrior.

Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

"We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king."
–The Two Towers

Angmar Awakened Hero Expansion (x3)
3 1 1 1 3 3 ★
Dúnedain. Ranger.

Sentinel.

Guardian of Arnor gets +1 Defense for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 0 1 1 3 3 ★
Gondor.

Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King

Angmar Awakened Hero Expansion (x3)
2
Title.

Attach to a DĂșnedain hero.

Planning Action: Exhaust Heir of Valandil to reduce the cost of the next DĂșnedain ally you play this phase by 1 for each enemy engaged with you.

"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Ready up to X DĂșnedain characters you control. X is the number of enemies engaged with you.

"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2

Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.

Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King

Angmar Awakened Hero Expansion (x3)
1
Signal.

Play only if you control a DĂșnedain hero.

Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King

Angmar Awakened Hero Expansion (x3)
- 2 2 2 3 5 ★
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Angmar Awakened Hero Expansion (x3)
3

You must use resources from 3 different heroes' pools to play this card.

Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.

Angmar Awakened Hero Expansion (x3)
1
6

"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King

Limit 1 per deck.

Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.


Angmar Awakened Hero Expansion (x3)
0 1 3 1 3 5 ★
Dúnedain. Ranger.

Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.

Angmar Awakened Hero Expansion (x3)
2 0 0 1 3 3 ★
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Angmar Awakened Hero Expansion (x3)
3 0 1 2 3 4 ★
Dwarf. Warrior.

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit

Angmar Awakened Hero Expansion (x3)
0
Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

Angmar Awakened Hero Expansion (x3)
1
Condition.

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 Threat.

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2

Action: All enemies get -1 Attack until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
8

We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.

Battle. (Characters use their Attack instead of Willpower when questing here.)

Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.

Angmar Awakened Hero Expansion (x3)
2 2 0 0 2 3 ★
Hobbit.

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

Angmar Awakened Hero Expansion (x3)
3 2 1 2 2 4 ★
Noldor.

Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a DĂșnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

Angmar Awakened Hero Expansion (x3)
1

Elven-light can only be played from your discard pile.

Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

Angmar Awakened Hero Expansion (x3)
1

Action: Choose a Noldor or Silvan character.

Until the end of the phase, add that character's Willpower to its Attack.

"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
–Gandalf, The Fellowship of the Ring