


While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.
Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).
"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring



Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers










Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed



Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.
Response: After you engage an enemy, that enemy cannot attack you until the end of the round.












If Ăomer is in play, LothĂriel gains the Rohan trait.
Response: After LothĂriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.






While committed to a quest, Escort from Edoras gets +2
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.






At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.







If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.
If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.







Response: After Riddermark Knight is declared as an attacker, it gets +2 for this attack. At the end of this attack, discard Riddermark Knight.



Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring



Attach to a or Rohan hero. Restricted.
Attached hero gets +1 (+2
instead if attached hero is EÌomer).
Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.



Attach to a Rohan hero or Merry. Restricted.
Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.
Then ÂĂowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King



Action: Until the end of the phase, all Rohan characters get +2
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers



Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit



Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.
Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)










Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King



Attach to a Rohan character. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy in the staging area).
Right through the press drove ThĂ©oden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King









While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.
You may optionally engage 1 additional enemy during the encounter phase.
"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King






Draw 3 additional cards at the beginning of the resource phase.
At the end of the round, discard all cards in your hand.
"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring






If the active location shares a Trait with a location in the victory display, Rossiel gets +2 .
If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 .
"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring






Guardian of Arnor gets +1 for each enemy engaged with you.
"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring






Ingold gets +1 for each hero you control with at least 1 resource in its resource pool.
"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." âThe Return of the King


Attach to a DĂșnedain hero.
Planning Action: Exhaust Heir of Valandil to reduce the cost of the next DĂșnedain ally you play this phase by 1 for each enemy engaged with you.
"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring


Ready up to X DĂșnedain characters you control. X is the number of enemies engaged with you.
"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring


Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.
Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.
He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King


Play only if you control a DĂșnedain hero.
Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.
"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King







You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.


"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King
Limit 1 per deck.
Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.






Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.






Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.
Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.






Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)
"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit


Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1 until the end of the phase. Limit 3 times per phase.
Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit


Attach to an enemy. Limit 1 per enemy.
Attached enemy gets -1 .
Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring


Action: All enemies get -1 until the end of the phase.
Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.
Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring


Play only before the resolving enemy attacks step.
Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.
"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring


We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring
Limit 1 per deck.
Battle. (Characters use their instead of
when questing here.)
Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.






Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.






Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring




Elven-light can only be played from your discard pile.
Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

