When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.
Travel: The first player must exhaust 2 characters to travel here.
Shadow: Remove 1 progress token from the current quest.
No more than 1 progress token can be placed on Perilous Swamp each round
Shadow: Remove 1 progress token from the current quest.
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all "Lost:" effects in play.
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.
Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.
When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
When Revealed: Each player must discard 1 attachment he controls, if able.
Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.
When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
Forced: When the player whose hero has Alcaronâs Scroll attached raises his threat, Harbor Thug engages that player.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaronâs Scroll attached, if able.
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaronâs Scroll attached, if able.
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .
When Revealed: If the active location is a Battleground deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .
When Revealed: Deal 2 damage to the lowest Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 .
When Revealed: Each character gets -2 and -2 until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroesâ resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.
Shadow: Defending player discards his hand.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's .
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's .
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)
Shadow: Each player raises his threat by the number of enemies engaged with him.
X is the number of players in the game.
Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait.)
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
X is the number of different resource icons , , or on heroes in play.
Shadow: Attacking enemy gets +2 .
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: attacking enemy gets +1 for each shadow card dealt to it.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 . Deal it another shadow card.
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: attacking enemy gets +1 . Deal it another shadow card.
Underworld Dissident gets +1 for each Underworld location in play.
Shadow: If this attack is undefended, remove 1 token from the current quest.
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King
When Revealed: End the quest phase without resolving the quest.
Shadow: If this attack destroys a character, remove all tokens from the current quest.
X is the number of players in the game.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.
X is the number of heroes in play with no resources in their resource pool.
Shadow: Attacking enemy gets +2 .