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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 201 - 250 of 1172 Cards
Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
35 2 0 0 3
Creature.

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

The Watcher in the Water (x1)
2
4
Stair.

Travel: The first player must exhaust 2 characters to travel here.

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x2)
4
2
Swamp.

No more than 1 progress token can be placed on Perilous Swamp each round

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x1/x0)

When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total Threat of all cards in the staging area.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if it is a Tentacle.)

The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains Surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

The Long Dark (x4)
15 2 1 1 2
Goblin. Orc.

Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

The Long Dark (x1/x0)
39 4 3 3 5
Goblin. Orc.

Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.

The Long Dark (x3)
20 1 3 0 3
Creature.

Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Foundations of Stone (x2/x0)

When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Shadow and Flame (x2/x0)

When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains Surge.

Shadow: The defending player discards 1 ally he controls, if able.

Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Shadow and Flame (x2)

When Revealed: Each player must discard 1 attachment he controls, if able.

Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.

Shadow and Flame (x3/x1)

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Heirs of Númenor (x5)
25 2 3 1 3
Thug.

Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.

Heirs of Númenor (x2)
1
4
City.

Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.

Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

Heirs of Númenor (x4)

When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.

Heirs of Númenor (x2)
Gondor. Ranger.

While Ithilien Guardian is in the staging area, he is committed to the current quest.

When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains Surge.

Shadow: Deal 2 damage to the attacking enemy.

Heirs of Númenor (x4)
34 1 3 1 5
Harad.

Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword.)

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x4/x2)

Surge.

When Revealed: Deal 1 damage to each character committed to the quest.

Shadow: Deal 1 damage to the defending character.

Heirs of Númenor (x3/x2)
15 1 2 1 2
Orc. Besieger.

Surge.

When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x3/x2)
33 2 7 3 5
Besieger.

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x1)
30 3 4 1 6
Besieger.

When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2)

When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.

Shadow: Deal 2 damage to all Battleground locations in play.

Heirs of Númenor (x3)
28 3 1 0 2
Brigand.

Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

Heirs of Númenor (x3)
2
2
City.

Surge.

While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.

Shadow: Attacking enemy gets +2 Attack.

Heirs of Númenor (x2)
3
1
City.

Immune to player card effects.

Travel: Each player must spend 1 resource from one of his heroes’ resource pools to travel here.

Shadow: Defending player discards all resources in his heroes' resource pools.

Heirs of Númenor (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.

Shadow: Defending player discards his hand.

Heirs of Númenor (x2)

When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x3/x1)
4
6
Forest.

Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x3)
3
3
Forest.

Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers

Heirs of Númenor (x3)
18 1 1 1 1
Creature.

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x2/x0)

When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)

Shadow: Each player raises his threat by the number of enemies engaged with him.

Heirs of Númenor (x3)
35 2 3 2 4
Harad.

Archery X.

X is the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait.)

Heirs of Númenor (x2)
27 3 4 3 3
Harad.

Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x3)
35 2 1 2 5
Mordor. Orc.

Archery X.

X is the number of different resource icons , , or on heroes in play.

Shadow: Attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
40 2 8 3 5
Mordor. Orc.

While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x2/x0)
5
2
Mordor.

If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

Heirs of Númenor (x3/x0)
28 2 1 1 3
Mordor. Orc.

Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
30 3 3 2 3
Mordor. Orc.

Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x2)

When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

The Steward's Fear (x5)
25 3 2 2 2
Brigand.

Underworld Dissident gets +1 Attack for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.

The Steward's Fear (x2)
2
2
Underworld. City.

Underworld 1.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended.)

Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King

The Steward's Fear (x2)

When Revealed: End the quest phase without resolving the quest.

Shadow: If this attack destroys a character, remove all tokens from the current quest.

The Drúadan Forest (x3/x1)
40 0 1 2 2
Wose.

Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Drúadan Forest (x3)
35 2 3 2 4
Wose.

Archery 2. Prowl X.

X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x4/x2)
25 2 4 3 3
Wose.

Prowl 1. Archery X.

X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 Attack.

The Drúadan Forest (x3)
5 2 2 1 2
Wose.

Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.