


Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring



Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring






Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the border of your land, and dire need is on you."
–The Fellowship of the Ring



Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.



Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring



Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring



Attach to a hero.
Travel Action: Discard Thrór’s Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)
"This was made by Thror, your grandfather, Thorin." he said in answer to the dwarves' excited questions. "It is a plan of the Mountain." –Gandalf, The Hobbit


Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring


Attach to Galadriel. She gains a Lore resource icon.
Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.
"The is Nenya, the Ring of Adamant, and I am its keeper." -Galadriel, The Fellowship of the Ring


Attach to Elrond. He gains a resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.
...mightiest of the Three. –The Return of the King



Attach to a Rohan hero or Merry. Restricted.
Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.
Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King



Limit 1 per deck. Attach to a Gondor hero.
Attached hero gets +1
Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.
"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King


Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.





When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .




Attach to Elrond. He gains a resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.
...mightiest of the Three. –The Return of the King





Attach to a Noble hero.
Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.



Attach to Galadriel.
Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring


If Celebrimbor’s Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.
"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring

Attached character gets +1
Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.
"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings

Attach to a hero. Restricted.
Each ally that shares a Trait with attached hero gets +1
When the kingdom ended the Dúnedain passed into the shadows and became a secret and wandering people, and their deeds and labours were seldom sung or recorded.
–The Lord of the Rings

Attach to a hero. Restricted.
Attached hero gets +2 hit points.
Response: After a player's threat is reduced, heal 1 damage from attached hero.
So ended the evil realm of Angmar; and so Eärnur, Captain of Gondor, earned the chief hatred of the Witch–King.
–The Lord of the Rings

Attach to a hero. Restricted.
While attacking or defending against an enemy, attached hero gets +1 and +1
if that enemy shares a Trait with an enemy in the victory display.
Response: After attached hero attacks and destroys an enemy, add that enemy to the victory display. (Limit once per game.)

Attach to a hero. Restricted.
Attached hero gets +1 (+2
instead when attacking an Undead enemy).
Response: After you play Daechnar's Brand, search the top 5 cards of the encounter deck for a Sorcery treachery and add it to the victory display. Shuffle the encounter deck.

Attach to a hero. Restricted.
Attached hero gets +1
Response: After you play Heirloom of Iârchon, heal all damage from attached character.
"Iârchon, may this pendant guide you away from the shadow that dwells within us all."
–Pendant Inscription


Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

When Black Key leaves play, remove it from the game.
Attached character gets +1 , +1
, +1
.


If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.


Attach to Kahliel. Restricted.
Each Harad character gets +1 .
Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.



Limit 1 per deck. Attach to a Gondor hero.
Attached hero gets +1
Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.
"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King


Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring


Attach to a hero.
Attached hero gets +2 and collects an additional resource during the resource phase.
...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit


Attach to a hero.
Each unique character you control gains +1 .
Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)



Attach to a hero or Gandalf. Restricted.
Attached character gets +2 .
Response: After attached character destroys an enemy, draw 1 card.


While Durin's Key is free of encounters, the first player attached it to a hero he controls.
Action: Exhaust Durin's Key to give each location -1 until the end of the phase.
Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.


While Urdug's Horn is free ot encounters attack it to Urdug.
Forced: When Urdug attacks, discard the top card of the encounter deck and add it's to his
until the end of the phase.



Attach to a hero. Restricted.
Attached hero gets +2 .
Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.


Attach to a Dwarf hero.
Action: Exhaust Ring of Thrór and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.


If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.


If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.
Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.



Attach to a Hobbit hero. Restricted
Attach hero gets +1 , +1
, and +1
.
Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.


Attach to a hero. Restricted.
Attached hero gets +1 .
If attached hero leaves play, the players lose the game.
...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King


Attach to a hero. Restricted.
Attached hero gets +X , where X is 1 more than the number of quest cards in the victory display.
If attached hero leaves play, the players lose the game.
...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King



Attach to a hero.
Response: When attached hero is dealt any amount of damage, reduce that damage by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit