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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 101 - 150 of 205 Cards
The Steward's Fear (x3)
1
10 
Armor. Item.

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King

The Steward's Fear (x3)
1
3 
Artifact. Item. Ring.

Attach to a hero.

Attached hero gets +1 hit point for each Artifact attachment attached to it.

If attached hero is Aragorn, he also gains a resource icon.

Assault on Osgiliath (x3)
1
1 
Item. Weapon.

Attach to a Gondor ally.

Attached ally gains the Outlands trait.

The Morthond Valye made a great bay that beat up against the sheer southern faces of the mountains.
–The Return of the King

Assault on Osgiliath (x3)
1
1 
Artifact. Item.

Attach to a Noble hero.

Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Morgul Vale (x3)
1
5 
Item. Weapon.

Attach to a Rohan character. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy in the staging area).

Right through the press drove ThĂ©oden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

The Voice of Isengard (x3)
2
2 
Item.

Attach to a hero.

While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)

...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring

The Voice of Isengard (x3)
1
3 
Item.

Attach to a hero.

Response: After you raise your threat from the Doomed keyword, exhaust Keys of Orthanc to add 1 resource to attached hero's resource pool.

"He has the Key of Orthanc" –Gandalf, The Two Towers

The Three Trials (x3)
2
3 
Item. Armor.

Attach to a Noldor or Silvan character. Restricted.

Attached character gets +2 hit points and gains sentinel.

...they were tall and and clad in grey mail, and from their shoulders hung long white cloaks. –The Fellowship of the Ring

The Three Trials (x3)
1
2 
Item.

Attach to a hero. Limit 1 per hero.

The first event card you play each round that matches attached hero's printed sphere gains secrecy 1.

Each cloak was fastened about the neck with a brooch like a green leaf veined with silver. –The Fellowship of the Ring

Trouble in Tharbad (x3)
1
8 
Item.

Play only if you control a Noldor or Silvan hero.

Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. –LĂłrien Elf, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
1
6 
Item. Weapon.

Attach to a Silvan character with the ranged keyword. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy not engaged with you.)

...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
3 2 0 1 2 4 ★ 5 
Dale. Scout.

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit

Celebrimbor's Secret (x3)
1
6 
Artifact. Item.

Attach to Galadriel.

Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
5 
Item.

Attach to a Noldor or Silvan character.

Limit 1 per character.

Attached character gets +1 Defense (+2 Defense instead if the active location has the Forest trait).

It was hard to say what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... –The Fellowship of the Ring

The Lost Realm (x3)
1
3 
Item.

Attach to a DĂșnedain or Healer character.

Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
1
1 
Item.

Attach to a DĂșnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

The Wastes of Eriador (x3)
2
5 
Item. Armor.

Attach to a hero with Sentinel. Limit 1 per hero.

Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King

Across the Ettenmoors (x3)
1
2 
Item.

Attach to a location. Limit 1 per location.

Response: After attached location is explored, the first player adds 1 resource to each of his heroes’ resource pools.

"Rangers have been here lately. It is they who left the firewood behind."
–Aragorn, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
0
2 
Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

The Treachery of Rhudaur (x3)
2
8 
Item. Instrument.

Attach to a hero. Restricted.

Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.

Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand... –The Return of the King

The Dread Realm (x3)
1
3 
Item. Weapon.

Attach to a DĂșnedain or Gondor hero. Restricted.

Attached hero gets +1 Attack.

Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of NĂșmenor to add 1 resource to attached hero's resource pool.

...the flowing characters of NĂșmenor glinted like fire upon the blade.
–The Fellowship of the Ring

The Dread Realm (x3)
0
1 
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

The Grey Havens (x3)
1
2 
Item.

Attach to a character.

Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

The Grey Havens (x3)
1
1 
Item.

Attach to a or a Scout character.

Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

The Grey Havens (x3)
0
2 
Item.

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Flight of the Stormcaller (x3)
0
4 
Item.

Attach to a Gondor hero.

Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King

The Thing in the Depths (x1)
9 2 3 1 3 6 ★ 2 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

The Thing in the Depths (x3)
2
7 
Item. Armor. Weapon.

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 Attack +1 Defense and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers

Temple of the Deceived (x3)
3 1 2 1 2 4 ★ 6 
Dale. Scout.

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

The Drowned Ruins (x3)
1
1 
Item.

Attach to a location. Limit 1 per location

Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.

He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring

The City of Corsairs (x3)
1
3 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'
The Sands of Harad (x3)
2
5 
Item. Armor.

Attach to a Dwarf hero. Restricted.

Attached hero gets +1 Defense.

Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.

...each of them had also a short broad sword at his side and a round shield slung at his back.
–The Hobbit

The Sands of Harad (x3)
2
5 
Item. Weapon.

Attach to a Silvan hero. Restricted.

Attached hero gets +1 Willpower and +1 Attack.

Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring

The Mûmakil (x3)
1
2 
Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held a small pipe with a wide flattened bowl...
–The Two Towers

The Mûmakil (x3)
3
1 
Artifact. Item.

Attach to Kahliel. Restricted.

Each Harad character gets +1 Willpower.

Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.

Beneath the Sands (x3)
2
1 
Item. Weapon.

Attach to a Harad character. Restricted.

Attached character gets +1 Attack.

Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

Beneath the Sands (x3)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–ThĂ©oden, The Return of the King

The Black Serpent (x3)
1
3 
Item. Pipe.

Attach to a DĂșnedain character. Limit 1 per character.

Action: Exhaust DĂșnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
4 2 2 1 3 5 ★ 2 
Dale. Warrior.

Action: Spend 1 resource to ready Knight of Dale. (limit once per round).

Valour Action: Ready Knight of Dale (limit once per round.)

The Dungeons of Cirith Gurat (x3)
0
3 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack for each side quest in the victory display (Limit +3 Attack.)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the DĂșnedain were young...
–The Return of the King

The Crossings of Poros (x3)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

The Wilds of Rhovanion (x1)
10 2 3 2 3 6 ★ 3 
Dale. Noble.

Each Dale character you control with a player attachment gets +1 Willpower

Response: After you play an attachment on a Dale character without an attachment, draw a card.

"He is a strong king, and his realm now reaches south and east of Esgaroth."
–GlĂłin, The Fellowship of the Ring

The Wilds of Rhovanion (x1)
9 2 2 2 3 5 ★ 3 
Dale. Noble.

While playing an Item attachment, Bard son of Brand is considered to have the printed and icons.

Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

The Wilds of Rhovanion (x3)
3 0 1 2 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Armor attachments on Redwater Sentry by 1.

Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

The Wilds of Rhovanion (x3)
2 1 1 1 2 3 ★ 3 
Dale. Scout.

North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

There were people on the look–out on the banks.
–The Hobbit

The Wilds of Rhovanion (x3)
3 0 2 1 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–GlĂłin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
1
7 
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

The Wilds of Rhovanion (x3)
2
3 
Title.

Attach to a Dale or Esgaroth hero.

Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

Then Bard II, Brand's son, became King of Dale..
–The Return of the King

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit