


Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.
“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit



Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
Response: After attached enemy resolves its attack, ready the defending character.



Attach to a character. Restricted.
Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 for this attack.



Attach to a or Warrior character. Restricted.
Limit 1 per character.
Attached character gets +1 for each enemy engaged with you. (Limit +3
He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring


Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3
until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit






North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit






Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 , +1
, +1
, and +1 hit point.")


Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring






Forest Road Traveler gets +1 , +1
, and +1
for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring







Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.



Attach to a or Ranger character. Limit 1 per character.
Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring






Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring


Action: Each location with an attachment gets -2 until the end of the phase.


Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Setup: Attach to a hero.
Attached hero gets +1 hit point.
Response: After attached hero commits to the quest, choose a player to look at the top 3 cards of their deck. They put 1 of those cards on the top of their deck and put the rest on the bottom of their deck in any order.

Setup: Attach to a hero.
Attached hero gets +1 .
Action: Discard a card from your hand to heal 1 damage from attached hero. This ability may be triggered by each player once each round.

Setup: Attach to a hero.
Attached hero gets +1 .
Response: After attached hero commits to the quest, if your threat is 40 or higher, place 1 progress on the current quest.





Action: Spend 1 resource and mark a use in the campaign log to heal 3 damage from a character. Any player may trigger this ability. (Each player has 4 uses for the campaign.)
“Walk no more in the shadows, awake!”
–Aragorn, The Return of the King


Attach to a character. Restricted.
Attached character gets +2 .
Response: After you play Axe of the Edain, deal 2 damage to a non-unique enemy engaged with you.


Attach to a hero.
Action: Exhaust Dwarf-Lord’s Crown to give each ally that shares a Trait with attached hero +1 , +1
, and +1
until the end of the phase.
The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit


Attach to a character. Restricted.
Attached character gets +2 .
Response: After attached character takes 1 or more damage from an enemy’s attack, add 1 resource to any hero’s resource pool.


Attach to a character.
Attached character gets +1 .
Action: Exhaust Jewels of Wilderland and discard a card from your hand to draw a card.
To say that Bilbo's breath was taken away is no description at all. There are no words left to express his staggerment...
–The Hobbit


Attach to a character. Restricted.
Attached character gets +1 and gains ranged.
Response: After attached character attacks and defeats an enemy, place 1 progress on a location in the staging area.






Merry gets +1 for each Hobbit hero you control.
Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.
"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring






Each enemy in play gets +1 engagement cost for each Hobbit hero you control.
Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.
"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring






Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring


Attach to a Hobbit hero. Limit 1 per hero.
Attached hero gets +2 while defending against an attack by an enemy with an engagement cost higher than your threat.
In their dark cloaks they were invisible as if they all had magic rings. –The Fellowship of the Ring








Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring


Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

Attach to an Istari character. Limit 1 per character.
Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.
...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke–rings out of the window. –The Fellowship of the Ring




Setup: Attach to the Ring-bearer.
Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.
"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

Setup: Attach to a hero.
Attached hero gets +2 hit points and gains the Healer trait.
"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring

Setup: Attach to a hero.
Attached hero gets +1 and gains the Warrior trait.
"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

Setup: Attach to a hero.
Attached hero gets +1 and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

Attach to the Ring-bearer.
Attached hero gets +1 and +1 hit point.
"I should feel happier if I knew you were wearing it. I have a fancy it would turn even the knives of the Black Riders..." –Bilbo, The Fellowship of the Ring

Attach to a Noble hero or Aragorn. Restricted.
Attached hero gets +1 +1
and +1
.
Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).






Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1 and +1
until the end of the phase. (Limit 5 times per phase.)
"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers








Attach to a Gondor or Hobbit hero. Restricted.
Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.
"They are made of the fair tree lebethron, beloved of the woodwrights of Gondor..." –Faramir, The Two Towers






Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers








Combat Action: Ready Háma. He gets +3 until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers


Play only after the resolving enemy attacks step is complete.
Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.
"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers