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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 1351 - 1396 of 1396 Cards
The Black Riders (x3)
1
8 
Artifact. Item.

Attach to the active location. Attached location gets +1 quest point.

Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points and gains the Healer trait.

"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Attack and gains the Warrior trait.

"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower and gains the Noble trait.

Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

The Road Darkens (x3)
3 3 2 3 3 6 ★ 6 
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Road Darkens (x3)
1
6 
Spell.

Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

"You cannot pass!" –Gandalf, The Fellowship of the Ring


The Road Darkens (x3)
1
9 
Item. Pipe.

Attach to an Istari character. Limit 1 per character.

Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.

...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke–rings out of the window. –The Fellowship of the Ring

The Road Darkens (x1)
1
1 
Artifact. Item. Armor.

Attach to the Ring-bearer.

Attached hero gets +1 Defense and +1 hit point.

"I should feel happier if I knew you were wearing it. I have a fancy it would turn even the knives of the Black Riders..." –Bilbo, The Fellowship of the Ring

The Road Darkens (x1)
3
1 
Artifact. Item. Weapon.

Attach to a Noble hero or Aragorn. Restricted.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Treason of Saruman (x1)
13 2 3 3 5 8 ★ 4 
Ent.

Cannot have restricted attachments.

Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

The Treason of Saruman (x3)
2 2 3 1 3 6 ★ 10 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

The Treason of Saruman (x3)
3 1 2 2 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers

The Treason of Saruman (x3)
1
5 
Mount.

Attach to a hero or Legolas.

Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress token on any location.

"A smaller and lighter horse, but restive and fiery, was brought to Legolas. Arod was his name." –The Two Towers

The Treason of Saruman (x3)
2
2 

Play only after the resolving enemy attacks step is complete.

Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

"Helm is arisen and comes back to war. Helm for Théoden King!" –Riders of Rohan, The Two Towers

The Treason of Saruman (x3)
3
1 

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

The Treason of Saruman (x3)
3
7 
Mount. Mearas.

Attach to Gandalf.

Gandalf gains ranged and sentinel.

Action: Exhaust Shadowfax to ready Gandalf.

"He is the chief of the Mearas, lords of horses, and not even Théoden, King of Rohan, has ever looked on a better." –Gandalf, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Warrior hero.

Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2Defense for this attack.

"None knows what the new day shall bring him," said Aragorn. "Get you gone, ere it turn to your evil!"
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

The Treason of Saruman (x1)
0
1 
Skill.

Permanent.

Setup: Attach to a Ranger hero.

Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Artifact. Item.

Attach to Aragorn.

Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn'sWillpower is greater than the discarded card'sThreat you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).

The Land of Shadow (x1)
9 2 2 1 4 5 ★ 6 
Gondor. Ranger.

Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0).

Response: After a Trap card you control is attached to an enemy, draw 1 card.

"See! Some of the Southrons have broken from the trap and are flying from the road." –The Two Towers

The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Land of Shadow (x3)
1
5 
Item.

Attach to a Gondor or Hobbit hero. Restricted.

Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.

"They are made of the fair tree lebethron, beloved of the woodwrights of Gondor..." –Faramir, The Two Towers

The Land of Shadow (x3)
2
4 
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Land of Shadow (x3)
1
1 

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy's Threat lower its Attack and Defense by the difference until the end of the phase.

For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

The Flame of the West (x1)
9 4 1 1 3 7 ★ 10 
Rohan. Noble.

Setup: Reduce your threat by 3.

Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
–The Return of the King

The Flame of the West (x3)
0
6 

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."
–ɐowyn, The Return of the King

The Flame of the West (x3)
1
5 

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.
–The Return of the King

The Flame of the West (x3)
0
2 
Item. Armor.

Attach to Gondor hero. Restricted.

Response: Spend X resources from attached hero's pool to cancel X damage just dealt to attached hero.

This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel...
–The Return of the King

The Flame of the West (x3)
2
3 
Mount.

Attach to a Dúnedain hero.

If the attached hero is Aragorn, he gains a icon.

Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack) against that eneny.

"Aragorn's own horse that they had brought from the North; Roheryn was his name."
–The Return of the King

The Flame of the West (x3)
3
1 
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower

While Aragorn is attacking, each other attacking character you control gets +1 Attack

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King

The Flame of the West (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Rohan trait.

Attached hero gets +1 Attack while attacking with another Rohan character.

"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"
–Théoden, The Return of the King

The Mountain of Fire (x1)
10 1 3 2 4 7 ★ 2 
Rohan. Noble. Warrior.

Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.
–The Return of the King

The Mountain of Fire (x1)
8 1 1 3 3 5 ★ 1 
Hobbit.

While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.

Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The Mountain of Fire (x3)
3
1 

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.

The Mountain of Fire (x3)
1
1 

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Mountain of Fire (x3)
1
5 
Condition.

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 Willpower +1 Attack +1 Defense and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King

Attack on Dol Guldur (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

The Woodland Realm (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Escape from Khazad-dûm (x1)
13 3 2 3 4 7 ★ 10 
Noldor. Noble.

You may spend resources from Elrond's resource pool to pay for and allies.

Response: After a character is healed by another card effect, heal 1 damage on it.

Escape from Khazad-dûm (x1)
9 3 1 2 3 6 ★ 10 
Noldor. Noble.

Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

A Shadow in the East (x1)
Side
A

You cannot play non-unique allies or put non-unique allies into play.

Forced: When you control exactly 9 unique characters, flip this card over.

Side
B

You cannot play allies or put allies into play.

Each character you control gets +1 Willpower +1 Attack and +1 Defense

Forced: After a character you control leaves play, flip this card over.

The City of Ulfast (x1)
Side
A

Your deck cannot include ally cards.

Each of your heroes can have 1 additional restricted attachment. Reduce the cost of the first restricted attachment you play on each of your heroes each round by 1.

Refresh Action: If each of your heroes has at least 2 restricted attachments, flip this card over.

"...we that remain cannot forsake our companions while we have strength left."
–Aragorn, The Two Towers

Side
B

Each of your heroes can have 1 additional restricted attachment and gets +1 Willpower for each restricted attachment on it.

Action: Exhaust this card to heal 1 damage from each of your heroes.

"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!"
–Aragorn, The Two Towers