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Trait Keyword Victory
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68 Results Found

The Black Riders (x1)
(8) 3 1 1 3 (469)
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2447)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

The Steward's Fear (x3)
[1] (2447)
Armor.   Item.  
Restricted.  
Attach to a hero. Limit 1 per hero. Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

Conflict at the Carrock (x3)
[1] (2165)
Signal.  
Attach to a hero. Attached hero gains +1 Defense. Action: Pay 1 resource from attached hero's pool to attach Dunedain Warning to another hero.

Core Set (x2)
[1] (1865)
Title.  
Attach to a hero. Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

Return to Mirkwood (x3)
[4] 2 2 2 4 (1119)
Creature.   Eagle.  
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Escape from Mount Gram (x3)
[2] 1 1 2 3 (1012)
Ent.   Warrior.  
Sentinel.  
Cannot have restricted attachments. Enters play exhausted. While Derndingle Warrior is defending, it gains: "Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack." (Limit once per attack.)

The Grey Havens (x3)
[2] (960)
Ring.   Artifact.  
Attach to Círdan the Shipwright or Gandalf. Attached character gains a Leadership resource icon. Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

The Thing in the Depths (x3)
[2] (859)
Item.   Armor.   Weapon.  
Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments. Attached character gets +1 Attack, +1 Defense and +2 hit points.

Heirs of Númenor (x3)
[1] (777)

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

The Black Riders (x3)
[1] (757)
Item.  
Attach to a Hobbit hero. Limit 1 per hero. Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

Khazad-dûm (x3)
[1] (652)
Song.  
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

The Steward's Fear (x3)
[2] 1 1 1 1 (617)
Outlands.  
Each Outlands character you control gets +1 Defense.

Core Set (x2)
[2] (608)

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

The Black Riders (x3)
[1] (588)

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.

Heirs of Númenor (x3)
[0] (567)
Condition.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Antlered Crown (x3)
[1] (565)
Title.  
Attach to a Warrior hero. Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

Beneath the Sands (x1)
(9) 2 2 1 4 (168)
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The Redhorn Gate (x1)
(10) 2 2 1 4 (156)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

Temple of the Deceived (x1)
(10) 2 2 2 4 (156)
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

Core Set (x3)
[1] (547)

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

The Treason of Saruman (x3)
[3] 1 2 2 2 (540)
Rohan.   Warrior.  
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

The Road Darkens (x3)
[4] 1 3 1 4 (529)
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The Long Dark (x3)
[2] (525)
Item.   Armor.  
Restricted.  
Attach to a Dwarf or Hobbit character. Attached character gets +1 hit point and +1 Defense.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Battle of Carn Dûm (x3)
[3] 1 1 1 3 (442)
Dúnedain.   Ranger.  
Sentinel.  
Guardian of Arnor gets +1 Defense for each enemy engaged with you.

The Flame of the West (x3)
[1] (435)

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Celebrimbor's Secret (x3)
[1] (405)
Item.  
Attach to a Noldor or Silvan character. Limit 1 per character. Attached character gets +1 Defense (+2 Defense instead if the active location has the Forest trait).

The Wilds of Rhovanion (x3)
[1] (402)
Item.   Armor.  
Attach to a Dale or Warrior character. Limit 1 per character. Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Escape from Mount Gram (x3)
[3] 1 2 1 2 (373)
Gondor.   Warrior.  
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

The Sands of Harad (x3)
[2] (339)
Item.   Armor.  
Restricted.  
Attach to a Dwarf hero. Attached hero gets +1 Defense. Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.

A Storm on Cobas Haven (x1)
(8) 1 2 2 4 (58)
Corsair.   Warrior.  
Resources in Na'asiyah's resource pool cannot be used to pay for allies. Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

The Mountain of Fire (x3)
[1] (278)
Condition.  
Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play. While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.

The Battle of Carn Dûm (x3)
[3] (254)

Lords of the Eldar can only be played from your discard pile. Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Mountain of Fire (x3)
[3] 2 1 1 3 (239)
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

Across the Ettenmoors (x3)
[3] 0 1 2 3 (224)
Dwarf.   Warrior.  
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

The Wilds of Rhovanion (x3)
[3] 0 1 2 3 (211)
Dale.   Warrior.  
Reduce the cost to play Armor attachments on Redwater Sentry by 1. Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

The Thing in the Depths (x3)
[3] 2 1 1 2 (205)
Hobbit.  
Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins. Response: After a player raises his threat, that player may spend 1 Spirit resource to ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

Race Across Harad (x3)
[2] 1 1 1 2 (199)
Harad.  
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

The Black Serpent (x3)
[4] 1 1 0 3 (151)
Gondor.   Warrior.  
Defender of Cair Andros gets +X Defense, where X is the tens digit of your threat. (Limit +4 Defense.) Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

Celebrimbor's Secret (x3)
[3] 0 2 2 2 (133)
Gondor.   Warrior.  
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains :"Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 Defense and gains sentinel."

The Thing in the Depths (x3)
[4] 1 2 2 3 (128)
Dúnedain.   Noble.  
Sentinel.  
Action: Spend 1 Lore resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

The Dungeons of Cirith Gurat (x3)
[2] 1 1 1 3 (126)
Noldor.  
As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower, +1 Attack and +1 Defense.

The Grey Havens (x3)
[2] 0 1 1 3 (104)
Noldor.   Warrior.  
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

A Storm on Cobas Haven (x3)
[3] 1 1 1 3 (101)
Noldor.   Warrior.  
Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The City of Corsairs (x3)
[2] (77)

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

The Withered Heath (x3)
[2] 1 1 1 1 (71)
Dale.  
Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

Heirs of Númenor (x3)
[5] (68)

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
[1] (61)

Action: Bilbo Baggins gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase. (You may spend a Baggins resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)

The Drúadan Forest (x3)
[3] 1 2 0 2 (55)
Noldor.  
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 Defense until the end of the round.

Roam Across Rhovanion (x3)
[4] (39)
Item.   Armor.  
Restricted.  
Attach to a Leadership or Noble character. Limit 1 per character Attached character gets +2 Defense and +2 hit points.

The Treason of Saruman (x3)
[3] (23)

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

Roam Across Rhovanion (x3)
[2] 1 1 1 1 (21)
Creature.  
Cannot have attachments. Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point.")

The Wilds of Rhovanion (x3)
[0] (15)

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 Attack and +3 Defense until the end of this attack.

Fire in the Night (x3)
[2] 1 1 1 2 (13)
Woodman.   Scout.  
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

The Ghost of Framsburg (x1)
(11) 1 2 3 5
Dwarf.   Noble.   Warrior.  
While Dáin Ironfoot is defending, he gains, "Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Mount Gundabad (x3)
[0]
Artifact.   Item.   Weapon.  
Guarded (enemy).   Restricted.  
Attach to a Hobbit hero. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

Mount Gundabad (x3)
[0]
Item.   Armor.  
Restricted.  
Attach to a character. Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 Defense for this attack.

Mount Gundabad (x3)
[2]
Item.   Armor.  
Restricted.  
Attach to a Dale or Dwarf character. Attached character gets +1 Defense and gains sentinel.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 defense and gains the Ranger trait.

The Road Darkens (x1)
[2]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Hobbit hero. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.

The Road Darkens (x1)
[1]
Artifact.   Item.   Armor.  
Attach to Ring-bearer. Attached hero gets +1 Defense and +1 hit point.

The Road Darkens (x1)
[3]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Noble hero or Aragorn. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Treason of Saruman (x1)
[0]
Favor.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Willpower, +1 Attack, +1 Defense and cannot have treachery card attachments.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Two-Player Limited Edition Starter (x2)
[1]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.