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Trait Keyword Victory
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Player Encounter Quest
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Results: 121 Cards
Core Set (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

Core Set (x2)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Core Set (x1)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Core Set (x2)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Core Set (x2)
1
10 
Title.

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures."
–Mablung, The Two Towers

Two-Player Limited Edition Starter (x2)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

Revised Core Set (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

Revised Core Set (x3)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Revised Core Set (x3)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Revised Core Set (x3)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Revised Core Set (x3)
1
10 
Title.

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Revised Core Set (x4)
0
1 

Only one copy of Mendor's Support can be played each round.

Action: Mendor gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Conflict at the Carrock (x3)
3 1 1 1 3 3 ★ 3 
Dwarf.

Action: Spend 1 resource to give Longbeard Map-Maker +1 Willpower until the end of the phase.

On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. –The Hobbit

A Journey to Rhosgobel (x3)
2
4 
Signal.

Attach to a hero.

Attached hero gains +1 Willpower

Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.

A Journey to Rhosgobel (x3)
2 2 0 0 1 2 ★ 8 
Rohan.

While committed to a quest, Escort from Edoras gets +2 Willpower

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

The Hills of Emyn Muil (x3)
1
1 

QuestAction: Discard a ally to give each hero committed to this quest +1 Willpower until the end of the phase.

In the dark at the rear, grim and silent, walked Aragorn.
–The Fellowship of the Ring

Return to Mirkwood (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Return to Mirkwood (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Dwarves of Durin (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Dwarves of Durin (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Elves of Lórien (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
1
8 
Artifact. Ring.
Attach to Galadriel. She gains a Lore resource icon. Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.
Elves of Lórien (x3)
0
10 

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Defenders of Gondor (x2)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Defenders of Gondor (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

Riders of Rohan (x3)
2 2 0 0 1 2 ★
Rohan.

While committed to a quest, Escort from Edoras gets +2 Willpower

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

Riders of Rohan (x1)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Riders of Rohan (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Khazad-dûm (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Khazad-dûm (x3)
2
3 

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)

The Watcher in the Water (x3)
3
8 
Artifact.

Attach to a hero.

Attached hero gains a resource icon.

If attached hero is Aragorn, each character you control gets +1 Willpower.

"For the Sword that was Broken is the Sword of Elendil that broke beneath him when he fell."
–Aragorn, The Fellowship of the Ring

The Watcher in the Water (x3)
0
10 

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Shadow and Flame (x3)
1
6 
Item.

Attach to a hero.

Action: Discard Miruvor to (choose two):

  • ready attached hero
  • add 1 resource to attached hero's resource pool
  • attached hero gets +1 Willpower until the end of the round
  • put Miruvor on the top of your deck.
The Steward's Fear (x3)
2 1 1 1 1 2 ★ 10 
Outlands.

Each Outlands character you control gets +1 Willpower.

We heard of the horns in the hills ringing,
the swords shining in the South–kingdom.
–The Return of the King

Assault on Osgiliath (x3)
3 0 1 1 3 3 ★ 5 
Gondor. Craftsman.

Pelargir Shipwright gets +1 Willpower for each hero you control with a printed hero resource icon.

"It is forty leagues and two from Pelargir to the landings at the Harlond..."
–Aragorn, The Return of the King

The Blood of Gondor (x3)
0
1 

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King

The Morgul Vale (x1)
12 2 3 2 4 7 ★ 3 
Rohan. Noble. Warrior.

Sentinel.

Each hero with a printed resource icon gets +1 Willpower.

'To me! To me!' cried Théoden. 'Up Eorlingas! Fear no darkness!' – The Return of the King

The Morgul Vale (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

The Morgul Vale (x3)
1
1 
Song.

Action: Choose a hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.

An Elven–maid there was of old.
A shining star by day:
Her mantle white was hemmed with hold,
Her shoes of silver–grey.
–The Fellowship of the Ring

The Voice of Isengard (x3)
2 1 0 1 2 3 ★ 1 
Isengard.

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring

The Dunland Trap (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

Trouble in Tharbad (x3)
1
2 

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. –The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
8 
Artifact. Ring.

Attach to Galadriel. She gains a resource icon.

Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.

"The is Nenya, the Ring of Adamant, and I am its keeper." –Galadriel, The Fellowship of the Ring

The Lost Realm (x3)
4 0 2 2 3 4 ★ 1 
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

The Lost Realm (x3)
1
1 
Item.

Attach to a Dúnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

Angmar Awakened Campaign Expansion (x1)
1
Artifact. Item.

Attached character gets +1 Willpower

Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.

"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero. Add 2 resources to that hero's resource pool.

Action: Attached hero gets +2Willpower +2Attack and +2Defense until the end of the phase. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Willpower

Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Setup: Attach to Amarthiúl. Otherwise, remove Amarthiúl's Courage from the game.

Amarthiúl gets +1Willpower and +1 hit point.

Action: Ready Amarthiúl. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
2
Artifact. Item.

Attach to a hero. Restricted.

Each ally that shares a Trait with attached hero gets +1Willpower

When the kingdom ended the Dúnedain passed into the shadows and became a secret and wandering people, and their deeds and labours were seldom sung or recorded.
–The Lord of the Rings

Angmar Awakened Campaign Expansion (x1)
0
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gets +1Willpower

Response: After you play Heirloom of Iârchon, heal all damage from attached character.

"Iârchon, may this pendant guide you away from the shadow that dwells within us all."
–Pendant Inscription

The Wastes of Eriador (x3)
3 0 1 1 3 3 ★ 2 
Gondor.

Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King

The Wastes of Eriador (x3)
3 1 2 1 3 4 ★ 2 
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Escape from Mount Gram (x1)
8 2 1 2 3 5 ★ 2 
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Escape from Mount Gram (x3)
3 1 2 1 2 4 ★ 5 
Gondor. Warrior.

Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

The Battle of Carn Dûm (x3)
3
3 

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Dread Realm (x3)
1
3 
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

The Grey Havens (x3)
2 1 1 0 2 3 ★ 4 
Noldor. Scout.

While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring

The Grey Havens (x3)
2
2 

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Dream-chaser Campaign Expansion (x1)
0
Item. Artifact.

When Black Key leaves play, remove it from the game.

Attached character gets +1 Willpower, +1 Attack, +1 Defense.

The Thing in the Depths (x1)
9 2 3 1 3 6 ★ 2 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

The Thing in the Depths (x3)
3 2 1 1 2 4 ★ 3 
Hobbit.

Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins.

Response: After a player raises his threat, that player may spend 1 resource to ready Sam Gamgee. He gets +1 Willpower +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

Temple of the Deceived (x1)
10 2 2 2 4 6 ★ 3 
Rohan. Scout. Warrior.

Each hero with an attached Mount gets +1 Willpower

Each hero with an attached Mount gets +1 Attack

Each hero with an attached Mount gets +1 Defense

Ahead nearer the walls Elfhelm's men were among the siege–engines, hewing, slaying, driving their foes into the fire–pits.
–The Return of the King

Temple of the Deceived (x3)
3 1 2 1 2 4 ★ 6 
Dale. Scout.

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

Temple of the Deceived (x3)
2
1 

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 Willpower until the end of the phase.

The Drowned Ruins (x3)
1
6 
Title.

Attach to a hero.

While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.

While you control 5 or fewer characters, attached hero gets +2 Willpower.

"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

A Storm on Cobas Haven (x3)
1
5 
Mount.

Attach to a hero, or to Éowyn. Restricted.

Attached hero gets +1 Willpower.

Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.

...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King

The Sands of Harad (x1)
9 1 3 1 4 6 ★ 4 
Silvan. Noble. Scout.

Ranged.

Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

“I go to find the Sun!”
–The Fellowship of the Ring

The Sands of Harad (x3)
2
5 
Item. Weapon.

Attach to a Silvan hero. Restricted.

Attached hero gets +1 Willpower and +1 Attack.

Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring

The Mûmakil (x3)
3
1 
Artifact. Item.

Attach to Kahliel. Restricted.

Each Harad character gets +1 Willpower.

Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.

Race Across Harad (x1)
8 2 2 0 4 5 ★ 4 
Dúnedain. Ranger.

Thurindir gets +1 Willpower for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring

Race Across Harad (x3)
2 1 1 1 2 3 ★ 1 
Harad.

Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 Willpower +1 Attack and +1 Defense until the end of the phase.

But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King

Beneath the Sands (x3)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Beneath the Sands (x3)
2
2 
Song.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +1 Willpower for each Song attached to it.

"I sit beside the fire and think
of how the world will be
when winter comes without a spring
that I shall ever see."
–Bilbo Baggins, The Fellowship of the Ring

Beneath the Sands (x3)
5
1 

Play only if the characters you control have a total of at least 9 different Traits between them.

Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower

"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring

The Black Serpent (x3)
0
2 
Song.

Attach to a hero. Limit 1 per hero.

Action: Spend 1 resource from attached hero's pool to give attached hero +1 Willpower until the end of the phase. (Limit 3 times per phase.)

"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King

The Black Serpent (x3)
1
6
2 

“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King

Limit 1 copy of Rally the West in the victory display.

While this quest is in the victory display, each hero gets +1 Willpower.


The Dungeons of Cirith Gurat (x3)
2 1 1 1 3 3 ★ 2 
Noldor.

As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower +1 Attack and +1 Defense

The Dungeons of Cirith Gurat (x3)
3 0 2 2 3 4 ★ 2 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 Willpower for each damaged Ent you control (limit +4Willpower

The Wilds of Rhovanion (x1)
10 2 3 2 3 6 ★ 3 
Dale. Noble.

Each Dale character you control with a player attachment gets +1 Willpower

Response: After you play an attachment on a Dale character without an attachment, draw a card.

"He is a strong king, and his realm now reaches south and east of Esgaroth."
–Glóin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
2 1 1 1 2 3 ★ 3 
Dale. Scout.

North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

There were people on the look–out on the banks.
–The Hobbit

The Wilds of Rhovanion (x3)
1
5 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

The Withered Heath (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower +1 Attack +1 Defense and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

The Withered Heath (x3)
1
2 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Each unique character you control gains +1 Willpower.

Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)

Roam Across Rhovanion (x3)
2 1 1 1 1 2 ★ 4 
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower +1 Attack +1 Defense and +1 hit point.")

Fire in the Night (x3)
2 1 1 1 2 3 ★ 1 
Woodman. Scout.

Forest Road Traveler gets +1 Willpower +1 Attack and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Mount Gundabad (x3)
0
2 
Artifact. Item. Weapon.

Guarded (enemy).

Attach to a Hobbit hero. Restricted

Attach hero gets +1 Willpower, +1 Attack, and +1 Defense.

Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
0
1 
Master.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

Wrath and Ruin (x3)
2
5 
Item.

Attach to a hero. Limit 1 per hero.

Restricted.

Attached hero gets +2 Willpower

His hair was dark as the shadows of twilight, and upon it was set a circlet of silver...
–The Fellowship of the Ring

Challenge of the Wainriders (x3)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Willpower

Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 Willpower until the end of the phase.

Under the Ash Mountains (x3)
1
2 
Artifact. Item.

Guarded (location). Restricted.

Attach to a hero. Attached hero gets +2 Willpower

You draw 1 additional card during the resource phase.

Looking up he saw before him a tall white tower, standing alone on a high ridge. A great desire came over him to climb the tower and see the Sea.
–The Fellowship of the Ring

The Land of Sorrow (x3)
3
2 
Artifact. Item.

Attach to a Hobbit hero. Restricted.

While attached hero is committed to the quest, each Hobbit character gets +1 Willpower

Response: After you quest successfully, exhaust Red Book of Westmarch to add 1 resource to attached hero's resource pool.

The Fortress of Nurn (x3)
2
1 

Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 Willpower until the end of the phase.

Challenge of the Wainriders Preorder Promotion (x1)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Willpower

Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 Willpower until the end of the phase.

The Hobbit: Over Hill and Under Hill (x3)
1
1 

Action: Bilbo Baggins gets +2 Willpower +2 Attack and +2 Defense until the end of the phase. (You may spend a resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)

“You can say Expert Treasure-hunter instead of Burglar if you like. Some of them do.”
– Glóin, The Hobbit

The Hobbit: On the Doorstep (x3)
1
1 

Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total Willpower, Attack, and Defense to that character's Willpower Attack and Defense respectively until the end of the phase.

"I am the clue-finder, the web-cutter, the stinging fly. I was chosen for the lucky number."
–Bilbo Baggins, The Hobbit

The Black Riders (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

The Black Riders (x3)
1
7 

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase.

"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring

The Black Riders (x3)
2
4 

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

...he smoked and blew smoke–rings with the same vigour and delight...–The Fellowship of the Ring

The Black Riders (x3)
2
5 

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

"I wonder if that is Gandalf coming after us" said Frodo, but even as he said it, he had a feeling that it was not so... –The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower and gains the Noble trait.

Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

The Road Darkens (x3)
2
2 
Fellowship.

Attach to the Ring-bearer.

Each hero gets +1 Willpower.

Forced: After a character is destroyed, discard Fellowship of the Ring.

"The Company of the Ring shall be Nine: and the Nine Walkers shall be set against the Nine Riders that are evil."
–Elrond, The Fellowship of the Ring

The Road Darkens (x1)
2
1 
Artifact. Item. Weapon.

Restricted.

Attach to a Hobbit hero.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.

The Road Darkens (x1)
3
1 
Artifact. Item. Weapon.

Attach to a Noble hero or Aragorn. Restricted.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Treason of Saruman (x1)
13 2 3 3 5 8 ★ 4 
Ent.

Cannot have restricted attachments.

Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

The Treason of Saruman (x3)
3
1 

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

The Treason of Saruman (x1)
0
1 
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Land of Shadow (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

The Flame of the West (x3)
1
7 
Item. Armor.

Attach to a Rohan hero. Restricted.

Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's Willpower to its Defense for this attack.

His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King

The Flame of the West (x3)
3
1 
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower

While Aragorn is attacking, each other attacking character you control gets +1 Attack

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King

The Flame of the West (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Gondor trait.

Attached hero gets +1 Willpower while commited to the quest with another Gondor character.

"Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm..."
–Pippin, The Return of the King

The Mountain of Fire (x3)
2 2 0 0 2 3 ★ 7 
Hobbit.

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attributeWillpowerAttackDefense Add Rosie Cotton'sWillpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Mountain of Fire (x3)
3
1 

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.

The Mountain of Fire (x3)
1
5 
Condition.

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 Willpower +1 Attack +1 Defense and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King

Attack on Dol Guldur (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

The Woodland Realm (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Escape from Khazad-dûm (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.