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Trait Keyword Victory
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25 Results Found

Core Set (x1)
(12) 2 3 2 5 ★★ [7.3] [1064]
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Lost Realm (x1)
(12) 2 3 2 5 ★★ [7.3] [522]
Dúnedain.   Ranger.   Warrior.  
Each enemy engaged with you gets -1 Defense. Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

The Fortress of Nurn (x1)
(12) 2 3 2 5 ★★ [7.3]
Dúnedain.   Ranger.   Scout.  
Sentinel. Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X Threat, where X is Aragorn's Willpower. If this effect reduces the location's Threat to 0, place 1 progress on it. (Limit once per round.)

The Treason of Saruman (x1)
(0) 2 3 2 5 ★★★★ [7.3]
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Flame of the West (x1)
(0) 2 3 2 5 ★★★★ [7.3]
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

The Mountain of Fire (x1)
(0) 2 3 2 5 ★★★★ [7.3]
Dúnedain.   Gondor.   Noble.   Warrior.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5 ★★ [7.3]
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Old Forest (x1)
(12) 2 3 2 5 ★★ [7.3]
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5 ★★ [7.3]
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Watcher in the Water (x1)
(12) 2 3 2 5 ★★ [7.3] [799]
Dúnedain.   Ranger.  
Sentinel. Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

The Dread Realm (x1)
(9) 3 1 2 3 ★★★ [5.9] [1334]
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

Core Set (x1)
[2] [4073]
Artifact.   Item.  
Attach to a hero. Restricted. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon.

The Watcher in the Water (x3)
[3] [2090]
Artifact.  
Attach to a hero. Attached hero gains a Leadership resource icon. If attached hero is Aragorn, each character you control gets +1 Willpower.

The Watcher in the Water (x3)
[1] [1091]
Item.   Weapon.  
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.Attached character gains ranged.If attached character has a printed ranged keyword, it gets +1 Attack during a ranged attack.

The Steward's Fear (x3)
[1] [432]
Artifact.   Item.   Ring.  
Attach to a hero. Attached hero gets +1 hit point for each Artifact attachment attached to it. If attached hero is Aragorn, he also gains a Lore resource icon.

The Flame of the West (x3)
[2] [423]
Mount.  
Attach to a Dúnedain hero. If the attached hero is Aragorn, he gains a Tactics icon. Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack) against that eneny.

The Flame of the West (x3)
[3] [86]
Artifact.   Item.  
Attach to Aragorn. While Aragorn is questing, each other questing character you control gets +1 Willpower. While Aragorn is attacking, each other attacking character you control gets +1 Attack.

The Treason of Saruman (x3)
[3] [66]

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

The Road Darkens (x1)
[3]
Artifact.   Item.   Weapon.  
Attach to a Noble hero or Aragorn. Restricted. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Road Darkens (x1)

You are playing in Campaign Mode. Setup: Starting with the first player, each player chooses 1 of the following boon cards: Phial of Galadriel, Three Golden Hairs, Lórien Rope, or Leaf-wrapped Lembas, and attaches it to a hero he controls. The chosen boon cards have been earned by the players. Shuffle Followed by Night and Ill Fate into the encounter deck.

Resolution: If Fallen into Evil is attached to a hero, add that hero to the list of Fallen Heroes in the Campaign Log. The first player chooses either Followed by Night or Ill Fate to be added to the campaign pool. The chosen burden card has been earned by the players. Each player chooses 1 hero he controls (other than the Ring-bearer or Aragorn) to be taken captive. Record the name of each "captive" in the Notes section of the Campaign Log.

The Treason of Saruman (x1)
[0]
Artifact.   Item.  
Attach to Fellowship Aragorn. Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn's Willpower is greater than the discarded card's Threat, you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).

The Flame of the West (x1)
Gondor.  
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

The Flame of the West (x1)
5A-B (20)

When Revealed: The first player adds The Witch-king to the staging area (Sorcerer side faceup). Then, he searches the encounter deck and discard pile for a Fell Beast and attaches it to The Witch-king, if able. Shuffle the encounter deck. Each other player reveals an encounter card.

The Witch-king and shadow cards deal to The Witch-king are immune to player card effects. Forced: When an enemy attacks and destroys a character, deal 1 damage to Minas Tirith. This stage cannot be defeated unless Aragorn is in play and The Witch-king is in the victory display. If the players defeat this stage, they win the game.

The Flame of the West (x1)

Setup: Set each Harad enemy recorded in the campaign log aside, out of play. The first player attaches Andúril and Banner of Elendil to Aragorn and set him aside, out of play. Add The Corsair Fleet to the staging area (Gondor side faceup) and place X resources on it, where X is the number recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck, then flip this card over.

Forced: When the players advance to stage 5B, add each set aside Harad enemy to the staging area. Resolution: Add 1 copy, per player, of Wraith on Wings to the campaign pool. The players have earned those burdens. If Esquire of Gondor, or Esquire of Rohan, is attached to a hero, that hero's controller has earned that boon.

Two-Player Limited Edition Starter (x2)
[2]
Artifact.   Item.  
Attach to a hero. Restricted. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon.