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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 201 - 250 of 326 Cards
The Voice of Isengard (x3)
2 1 0 1 2 3 ★ 1 
Isengard.

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring

The Voice of Isengard (x3)
0
10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring

The Dunland Trap (x3)
3 1 2 0 2 4 ★ 5 
Gondor. Ranger.

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers

The Dunland Trap (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

The Three Trials (x3)
0
1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring

The Three Trials (x3)
1
1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring

Trouble in Tharbad (x1)
9 2 3 1 3 6 ★ 6 
Silvan. Ranger. Scout.

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring

Trouble in Tharbad (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring

Trouble in Tharbad (x3)
1
8 
Item.

Play only if you control a Noldor or Silvan hero.

Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. –Lórien Elf, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
2 1 0 0 2 2 ★ 1 
Woodman.

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat.
The Nîn-in-Eilph (x3)
1
6 
Title.

Attach to a Ranger hero.

Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–Éomer, The Two Towers

Celebrimbor's Secret (x3)
2 2 2 2 3 5 ★ 8 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers

Celebrimbor's Secret (x3)
1
5 
Item.

Attach to a Noldor or Silvan character.

Limit 1 per character.

Attached character gets +1 Defense (+2 Defense instead if the active location has the Forest trait).

It was hard to say what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... –The Fellowship of the Ring

The Antlered Crown (x3)
0
1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers

The Antlered Crown (x3)
3
1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring

The Lost Realm (x3)
3 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0
2 

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.

"At last!" said Aragorn. "Here are the tracks that we seek!" –The Two Towers

The Lost Realm (x3)
1
3 
Item.

Attach to a Dúnedain or Healer character.

Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring

The Wastes of Eriador (x3)
3 1 2 1 3 4 ★ 2 
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

The Wastes of Eriador (x3)
0
4
5 

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Escape from Mount Gram (x1)
8 2 1 2 3 5 ★ 2 
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Escape from Mount Gram (x3)
1
3 

Limit 3 copies of Leave No Trace in the victory display.

Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Escape from Mount Gram (x3)
0
1 

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring

Across the Ettenmoors (x3)
3 3 2 2 3 6 ★ 9 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Across the Ettenmoors (x3)
1
3 

Limit 3 copies of None Return in the victory display.

Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

"None of the Orcs will ever return out of Lórien."
–Haldir, The Fellowship of the Ring

The Treachery of Rhudaur (x1)
10 2 2 2 4 6 ★ 5 
Noldor.

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.

"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring

The Treachery of Rhudaur (x3)
4 2 2 1 4 5 ★ 5 
Noldor.

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
3 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
1
5 
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
1
1 

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring

The Dread Realm (x3)
2 1 0 1 1 1 ★ 4 
Silvan. Healer.

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

The Dread Realm (x3)
0
1 
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

The Grey Havens (x1)
9 2 2 1 4 5 ★ 2 
Noldor.

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring

The Grey Havens (x3)
2 2 1 1 2 4 ★ 3 
Noldor. Scout.

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

The Grey Havens (x3)
2
5 

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

The Grey Havens (x3)
0
2 
Item.

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Flight of the Stormcaller (x3)
2 1 0 1 2 3 ★ 5 
Noldor. Healer.

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

The Thing in the Depths (x3)
3 2 1 0 2 4 ★ 4 
Woodman. Scout.

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

The Thing in the Depths (x3)
0
1 
Condition.

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2Threat until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Temple of the Deceived (x3)
1
6 
Trap.

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2Attack and -2Defense

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x1)
9 2 2 1 4 5 ★ 1 
Silvan. Scout.

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Drowned Ruins (x3)
2 2 0 1 2 4 ★ 3 
Hobbit. Shirriff.

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

The Drowned Ruins (x3)
1
2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x3)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

A Storm on Cobas Haven (x3)
5
1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

The City of Corsairs (x3)
1 0 1 0 1 1 ★ 3 
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

The City of Corsairs (x3)
1
3 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'
The Sands of Harad (x3)
2 1 1 0 2 3 ★ 4 
Hobbit.

While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring