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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 601 - 650 of 822 Cards
Heirs of Númenor (x3)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

The Steward's Fear (x3)
0
9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King

The Drúadan Forest (x3)
3 1 1 1 3 3 ★ 3 
Outlands.

While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

"Forlong!" men shouted. "True heart, true friend!" –The Return of the King

The Drúadan Forest (x3)
2
1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.

The Drúadan Forest (x3)
3 1 0 2 3 4 ★ 4 
Gondor.

If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King

Encounter at Amon Dîn (x3)
4 3 1 2 3 6 ★ 1 
Gondor. Noble.

Denethor gets -1 Willpower for each damaged hero you control.

Discard Denethor if his Willpower is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King

Encounter at Amon Dîn (x3)
1
1 

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.

Encounter at Amon Dîn (x3)
1
3 
Trap.

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.

Assault on Osgiliath (x1)
11 2 2 2 5 7 ★ 3 
Gondor. Ranger. Noble.

Ranged.

Faramir gets +1 Attack for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers

Assault on Osgiliath (x3)
4
3 
Record.

Attach to a hero.

Reduce the cost to play Map of Earnil by 1 for each hero you control with a printed resource icon.

Action: Discard Map of Earnil to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

Assault on Osgiliath (x3)
1
1 
Artifact. Item.

Attach to a Noble hero.

Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Blood of Gondor (x3)
4
3 
Record.

Attach to a hero. Reduce the cost to play Tome of Atanatar by 1 for each hero you control with a printed resource icon.

Action: Discard Tome of Atanatar to play any event event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Blood of Gondor (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Blood of Gondor (x3)
2
5 
Trap.

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.

The Blood of Gondor (x3)
0
3 

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

Gimli the Dwarf alone wore openly a short shirt of steel–rings, for dwarves make light of burdens...
–The Fellowship of the Ring

The Morgul Vale (x1)
12 2 3 2 4 7 ★ 3 
Rohan. Noble. Warrior.

Sentinel.

Each hero with a printed resource icon gets +1 Willpower.

'To me! To me!' cried ThĂ©oden. 'Up Eorlingas! Fear no darkness!' – The Return of the King

The Morgul Vale (x3)
2
2 

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –ThĂ©oden, The Return of the King

The Morgul Vale (x3)
2 1 0 1 2 3 ★ 4 
Dwarf.

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

The Morgul Vale (x3)
4
3 
Record.

Attach to a hero.

Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed resource icon.

Action: Discard Scroll of Isildur to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Voice of Isengard (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

The Voice of Isengard (x1)
9 2 1 2 3 5 ★ 2 
Rohan. Isengard.

Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

"Let your counsellor GrĂ­ma keep all things till your return – and I pray that we may see it, though no wise man will deem it hopeful." –The Two Towers

The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Dunland Trap (x3)
2
6 
Mount.

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

The Dunland Trap (x3)
1
1 
Song.

Limit 1 per deck. Attach to a hero.

Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.

...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring


The Dunland Trap (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

The Dunland Trap (x3)
X
3 

X is the number of players in the game.

Action: Starting with the first player, each player chooses 1 different option:

  • ready a hero he controls,
  • add 1 resource to the resource pool of a hero he controls,
  • draw 1 card,
  • or shuffle 1 card from his discard pile into his deck.

"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring

The Three Trials (x3)
0
5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring

The Three Trials (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play RĂșmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother RĂșmil. –The Fellowship of the Ring

The Three Trials (x3)
1
2 
Title.

Attach to a Scout hero.

While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.

"I have had a hard life and a long: and the leagues that lie between here and Gondor are a small part in the count of my journeys." –Aragorn, The Fellowship of the Ring

Trouble in Tharbad (x1)
9 2 3 1 3 6 ★ 6 
Silvan. Ranger. Scout.

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of LĂłrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring

Trouble in Tharbad (x3)
1
5 
Song.

Attach to a hero.

Action: Exhaust O LĂłrien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).

"I sang of leaves, of leaves of gold, and
leaves of gold there grew:
Of wind I sang, a wind there came and in the
branches blew." –Galadriel, The Fellowship of the Ring

Trouble in Tharbad (x3)
0
1 

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. –The Fellowship of the Ring

Trouble in Tharbad (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
0
2 

Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
2 1 0 0 2 2 ★ 1 
Woodman.

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat.
The Nîn-in-Eilph (x3)
1
1 
Title.

Attach to a non-objective unique ally in play.

The first player gains control of attached ally.

Damage from undefended attacks against you may be assigned to attached ally.

"...if by life or death I can save you, I will."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
6 
Title.

Attach to a Noble hero.

Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King

Celebrimbor's Secret (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
6 
Artifact. Item.

Attach to Galadriel.

Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring

The Antlered Crown (x3)
2
1 

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

Like thunder they broke upon the enemy... –The Return of the King

The Lost Realm (x3)
2 1 1 0 2 3 ★ 3 
Dúnedain.

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
1
2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
2
3 
Title.

Attach to a DĂșnedain hero.

Planning Action: Exhaust Heir of Valandil to reduce the cost of the next DĂșnedain ally you play this phase by 1 for each enemy engaged with you.

"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
1
8 
Condition.

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 Threat.

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring

The Wastes of Eriador (x3)
0
4
5 

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Escape from Mount Gram (x3)
1
2 

Ready up to X DĂșnedain characters you control. X is the number of enemies engaged with you.

"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring

Escape from Mount Gram (x3)
5
5 

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display.

Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

Across the Ettenmoors (x3)
0
1 
Song.

Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.

Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.

Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King

The Treachery of Rhudaur (x1)
10 2 2 2 4 6 ★ 5 
Noldor.

Draw 3 additional cards at the beginning of the resource phase.

At the end of the round, discard all cards in your hand.

"That is the path of despair. Of folly, I would say, if the long wisdom of Elrond did not forbid me."
–The Fellowship of the Ring