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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1351 - 1400 of 1590 Cards
Khazad-dûm (x3)
2
7 
Item.

Attach to a Dwarf hero.

Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.

Khazad-dûm (x3)
0
6 
Item.

Attach to a Dwarf or Hobbit character.

Limit 1 Boots from Erebor per character.

Attached character gets +1 hit point.

The Hobbits of that quarter, the Eastfarthing, were rather large and heavy-legged, and they wore dwarf-boots in muddy weather.
—The Fellowship of the Ring

The Redhorn Gate (x3)
0
1 

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

The Redhorn Gate (x3)
0
5 

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

The Redhorn Gate (x3)
0
1 

Attach to a hero. Limit 1 per hero.

Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.

Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

The Redhorn Gate (x3)
3 0 1 1 3 3 ★ 1 
Dale. Scout.

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit

Road to Rivendell (x3)
3
6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring

Road to Rivendell (x3)
1
3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

The Watcher in the Water (x3)
1
1 

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers

The Watcher in the Water (x3)
1
1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring

The Watcher in the Water (x3)
4
10 

Secrecy 3.

Attach to a hero you control.

Attached hero collects 1 additional resource during the resource phase each round.

The Long Dark (x1)
9 1 3 1 4 6 ★ 3 
Rohan. Warrior.

Response: After Háma is declared as an attacker, return a event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

"Yet in doubt a man of worth will trust to his own wisdom." –The Two Towers

The Long Dark (x3)
1
2 

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

The Long Dark (x3)
5
1 

Secrecy 3.

Action: Enemies engaged with you cannot attack you this phase.

Foundations of Stone (x3)
1
2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring

Foundations of Stone (x3)
0
3 
Item.

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.

Foundations of Stone (x3)
2
10 
Mount.

Attach to a Noldor or Silvan hero.

Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)

Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. –The Fellowship of the Ring

Shadow and Flame (x3)
4
1 

Secrecy 4.

Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

Shadow and Flame (x3)
1
6 
Item.

Attach to a hero.

Action: Discard Miruvor to (choose two):

  • ready attached hero
  • add 1 resource to attached hero's resource pool
  • attached hero gets +1 Willpower until the end of the round
  • put Miruvor on the top of your deck.
Shadow and Flame (x3)
3
3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

Shadow and Flame (x3)
2
9 
Ring. Artifact.

Attach to Elrond. He gains a resource icon.

Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.

...mightiest of the Three. –The Return of the King

Heirs of Númenor (x3)
5
1 

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

"The beacons of Gondor are alight, calling for aid." –Gandalf, The Return of the King

Heirs of Númenor (x3)
1
1 

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

Heirs of Númenor (x3)
2
9 
Trap.

Play Ranger Spikes into the staging area unattached.

If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.

Players do not make engagement checks against attached enemy. Attached enemy gets -2 Threat.

The Steward's Fear (x3)
0
5 

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King

The Steward's Fear (x3)
1
3 
Artifact. Item. Ring.

Attach to a hero.

Attached hero gets +1 hit point for each Artifact attachment attached to it.

If attached hero is Aragorn, he also gains a resource icon.

The Drúadan Forest (x3)
2
3 

Play only if each hero you control has a printed resource icon.

Action: Ready each ally in play.

And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... –The Return of the King

The Drúadan Forest (x3)
1
2 
Skill.

Attach to a hero hero. Limit 1 per hero.

Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. –The Two Towers

The Drúadan Forest (x3)
1 2 0 0 1 2 ★ 6 
Silvan. Scout.

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

Encounter at Amon Dîn (x1)
6 2 1 1 2 4 ★ 1 
Hobbit.

If each hero you control has the Hobbit trait, Pippin gains:

Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you.

"There must be someone with intelligence in the party." –The Fellowship of the Ring

Encounter at Amon Dîn (x3)
1
1 

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.

Encounter at Amon Dîn (x3)
1
3 
Trap.

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.

Encounter at Amon Dîn (x3)
2
1 

Play only if each of your heroes is a Hobbit.

Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.

They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering by...
–The Fellowship of the Ring

Assault on Osgiliath (x3)
1
3 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers

Assault on Osgiliath (x3)
1
1 
Artifact. Item.

Attach to a Noble hero.

Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Blood of Gondor (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Morgul Vale (x3)
2 1 1 0 2 3 ★ 3 
Gondor.

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

The Morgul Vale (x3)
2
2 

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King

The Voice of Isengard (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

The Voice of Isengard (x3)
2
2 
Item.

Attach to a hero.

While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)

...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring

The Voice of Isengard (x3)
1
3 
Item.

Attach to a hero.

Response: After you raise your threat from the Doomed keyword, exhaust Keys of Orthanc to add 1 resource to attached hero's resource pool.

"He has the Key of Orthanc" –Gandalf, The Two Towers

The Dunland Trap (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

The Dunland Trap (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

The Dunland Trap (x3)
X
3 

X is the number of players in the game.

Action: Starting with the first player, each player chooses 1 different option:

  • ready a hero he controls,
  • add 1 resource to the resource pool of a hero he controls,
  • draw 1 card,
  • or shuffle 1 card from his discard pile into his deck.

"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring

The Three Trials (x3)
1
1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring

The Three Trials (x3)
1
2 
Item.

Attach to a hero. Limit 1 per hero.

The first event card you play each round that matches attached hero's printed sphere gains secrecy 1.

Each cloak was fastened about the neck with a brooch like a green leaf veined with silver. –The Fellowship of the Ring

Trouble in Tharbad (x3)
1
5 
Song.

Attach to a hero.

Action: Exhaust O Lórien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).

"I sang of leaves, of leaves of gold, and
leaves of gold there grew:
Of wind I sang, a wind there came and in the
branches blew." –Galadriel, The Fellowship of the Ring

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

Trouble in Tharbad (x3)
0
1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring

Trouble in Tharbad (x3)
0
1 

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. –The Fellowship of the Ring