


Attach to a hero hero. Limit 1 per hero.
Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.
He slew many of them and the rest fled. –The Two Towers



Response: Cancel up to 2 points of damage just dealt to a Gondor character.
At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King







Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.



Reduce the cost to play Map of Earnil by 1 for each hero you control with a printed resource icon.
Action: Discard Map of Earnil to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.





Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.
Gimli the Dwarf alone wore openly a short shirt of steel–rings, for dwarves make light of burdens...
–The Fellowship of the Ring






Attach to a Rohan character. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy in the staging area).
Right through the press drove ThĂ©oden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King







Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.



While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)
...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring



Action: Each player draws 2 cards.
"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring



Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.
No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. âThe Fellowship of the Ring



Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.
"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring







You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:
Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its.









Attach to a Hobbit hero. Restricted.
Quest Action: If attached hero is not committed to the quest, exhaust Hobbit Pony and attached hero to commit attached hero to the quest.
He was riding a pony, and a scarf was swathed round his neck and over his chin to keep out the fog. âThe Fellowship of the Ring



Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.
"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers













Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.


Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.
Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.
Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King



Attach to a hero. Restricted.
Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.
Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand... –The Return of the King







Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.
Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King



Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).



Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Marinerâs Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.



Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.



Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.



Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 until the end of the phase.







Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.



Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 until the end of the phase. Then, the players as a group may spend 2
resources to give +2
to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King



Attach to a Ranger character. Restricted.
Attached character gets +1 (+2
instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads. –The Two Towers
'





Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.
Response: After you engage an enemy, that enemy cannot attack you until the end of the round.







Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard DĂșnedain Pathfinder. Shuffle the encounter deck.



“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Explore Secret Ways in the victory display.
While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total
in the staging area.



Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.
Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.



“I called for the help of the DĂșnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Keep Watch in the victory display.
While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 .


Play only if the characters you control have a total of at least 9 different Traits between them.
Action: Ready each character in play. Until the end of the phase, each character you control gets +1
"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring



Attach to a hero. Limit 1 per hero.
Action: Spend 1 resource from attached hero's pool to give attached hero +1 until the end of the phase. (Limit 3 times per phase.)
"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King





Attach to a Dale or Scout character. Limit 1 per character.
Response: After attached character commits to the quest, place 1 progress on the active location.
"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit



Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring


Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 , +1
, and +1
until the end of the phase.
“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring



Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets + 1 hit point.
Response: At the beginning of the round, exhaust The One Ring and raise your threat by 1 to heal all damage from attached hero.







Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.
"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring



Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with equal to or less that that enemy's



Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 until the end of the phase.