






Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
–The Return of the King



Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King






Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." –Boromir, The Fellowship of the Ring



Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit







"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring



Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit



Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring



Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit





Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring






Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.
"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring






Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.










Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.
As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King






Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed resource icon.
Action: Discard Scroll of Isildur to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.



While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)
...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring



Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.
A marching host of Elves had come up silently...–The Fellowship of the Ring



You must use resources from 3 different heroes' pools to pay for this card.
Action: Discard each shadow card from each enemy in play.
At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. –The Return of the King



Attach to an enemy. Limit 1 per enemy.
Attached enemy gets -1 .
Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring






Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.



"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King
Limit 1 per deck.
Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.


Attach to a unique ally belonging to any sphere of influence.
Attached character loses the ally card type and gains the hero card type.
"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King



As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).










Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 until the end of the phase.


Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring













Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.
...to the land of the Haradrim came only a tale from far off...
–The Return of the King







Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)







Cannot have attachments.
Setup: Shuffle 2 copies of Stinker into the encounter deck.
Response: After you travel to a location, raise your threat by 1 to draw 1 card.







Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.



Attach to a character.
Attached character gets +1 hit point.
Response: After you play Spare Pipe search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.
"I have carried it a long way, though I don't know why."
–Pippin, The Two Towers



Action: Reduce the cost of the next card you play by 1 for each Pipe you control.
Merry smiled. "Well then," he said, "if Strider will provide what is needed, I will smoke and think."
–The Return of the King







Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.



Attach to a character.
Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.
"You will have to manage without pocket–handkerchiefs, and a good many other things, before you get to the journey's end. As for a hat, I have got a spare hood and cloak in my luggage." –Dwalin, The Hobbit



Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 . Discard the chosen enemy.
In it smote and vanished, barb, shaft and feather, so fierce was its flight. –The Hobbit







Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 , +1
, and +1
until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring





Setup: Attach to a hero.
Attached hero gets +2 hit points and gains the Healer trait.
"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring