
2
3
5
7 ★
8 While Dáin Ironfoot is ready, Dwarf characters get +1
and +1
.
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.

Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit

2
2
4
5 ★
9 Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1
and +1
for each facedown attachment it has.
Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.


0
0
1
2 ★
10 Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King

Action: Until the end of the phase, all Rohan characters get +2 ![]()
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

2
0
2
4 ★
3 While Mirkwood Runner is attacking alone, the defending enemy does not count its
.
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring

1
2
3
5 ★
6 Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit

Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a
,
,
or
icon until the end of the phase.

Action: Choose a Dwarf hero. That hero gets +2
+2
and +2
until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.

3
2
3
5 ★
3 Veteran of Nanduhirion enters play with 1 damage on it.
With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit

Attach to a Dwarf character. Restricted.
Attached character gets +1 ![]()
Response: After attached character attacks, deal 1 damage to the defending enemy.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring

1
1
1
2 ★
9 Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.

Action: Each Dwarf character gets +1
until the end of the phase. (+2
instead if the active location is an Underground or Dark location.)

0
0
1
1 ★
8 Erebor Record Keeper cannot attack or defend.
Action: Exhaust Erebor Record Keeper and pay 1
resource to choose and ready a Dwarf character.

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)


Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

Action: Choose a character you control. Until the end of the phase, that character gets +3
while attacking an enemy with a higher engagement cost than your threat.

Attach to a hero. Limit 1 per hero.
Attached hero gets +1
for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.
Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

1
1
3
4 ★
8

Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.

1
1
3
3 ★
1 Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

2
2
2
4 ★
2 They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring

Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring

Attach to a Noldor or Silvan character. Restricted.
When attached character attacks an enemy, that enemy gets -2
until the end of the phase.

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

1
1
2
4 ★
3


0
1
3
3 ★
2 Action: Exhaust Bombur to choose a location. That location gets -1
until the end of the phase. (That location does not contribute its
instead if it is an Underground location.)

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring

Response: After a character leaves play, add its
to another character's
until the end of the round.
"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers


1
2
2
3 ★
2 Watcher of the Bruinen does not exhaust to defend.
Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.
Attached character gains ranged.
If attached character has the printed ranged keyword, it gets +1
during a ranged attack.

0
1
2
4 ★
10 Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1
until the end of the round.
...in whom it was said that the likeness of Lúthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring

Action: If you control a unique Noldor character, give another character +1
until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring





