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71 Results Found

Core Set (x1)
(9) 4 1 1 3 (943)
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Foundations of Stone (x1)
(5) 3 3 1 5 (748)
Noldor.   Noble.   Warrior.  
Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

The Dread Realm (x1)
(9) 3 1 2 3 (662)
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

The Flame of the West (x1)
(9) 4 1 1 3 (566)
Rohan.   Noble.  
Setup: Reduce your threat by 3. Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

Core Set (x1)
(9) 1 3 1 4 (562)
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Shadow and Flame (x1)
(13) 3 2 3 4 (553)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Core Set (x1)
(8) 1 2 1 4 (519)
Noble.   Rohan.   Warrior.  
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (497)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Core Set (x1)
(12) 2 3 2 5 (496)
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Flight of the Stormcaller (x1)
(8) 1 1 3 3 (472)
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

Core Set (x1)
(11) 2 2 2 5 (411)
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Core Set (x1)
(8) 1 1 3 3 (344)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Core Set (x2)
[4] 2 1 2 3 (2392)
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2390)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Flight of the Stormcaller (x3)
[5] 3 3 1 4 (982)
Noldor.   Noble.   Warrior.  
Glorfindel can be played from your discard pile. Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

The Road Darkens (x3)
[3] 3 0 0 3 (851)
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Grey Havens (x1)
(12) 4 2 2 4 (294)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Dead Marshes (x1)
(11) 1 3 2 5 (274)
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

Core Set (x1)
(7) 1 1 2 3 (260)
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

Core Set (x1)
(9) 2 2 1 4 (225)
Dwarf.   Noble.  
Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

The Treason of Saruman (x1)
(12) 2 3 2 4 (209)
Noble.   Rohan.   Warrior.  
Sentinel.  
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

The Hobbit: Over Hill and Under Hill (x1)
(12) 3 3 1 5 (191)
Dwarf.   Noble.   Warrior.  
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

The Dunland Trap (x1)
(11) 3 2 2 4 (182)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

Core Set (x1)
(12) 3 3 1 5 (170)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 (170)
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Heirs of Númenor (x1)
(11) 1 3 2 5 (170)
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Voice of Isengard (x1)
(10) 1 3 2 4 (168)
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

Road to Rivendell (x1)
(10) 2 1 2 4 (162)
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Redhorn Gate (x1)
(10) 2 2 1 4 (154)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

The Morgul Vale (x1)
(12) 2 3 2 4 (153)
Rohan.   Noble.   Warrior.  
Sentinel.  
Each hero with a printed Tactics resource icon gets +1 Willpower.

The Sands of Harad (x1)
(9) 1 3 1 4 (151)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

The City of Corsairs (x1)
(11) 2 3 2 4 (150)
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The Sands of Harad (x1)
(11) 2 2 2 5 (144)
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Land of Shadow (x1)
(11) 2 2 2 5 (125)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Assault on Osgiliath (x1)
(11) 2 2 2 5 (112)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

The Flame of the West (x3)
[4] 2 2 2 3 (387)
Gondor.   Noble.  
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

The Wilds of Rhovanion (x1)
(9) 2 2 2 3 (81)
Dale.   Noble.  
While playing an Item attachment, Bard son of Brand is considered to have the printed Leadership, Lore, and Tactics icons. Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

The Mûmakil (x1)
(10) 2 2 2 4 (73)
Harad.   Noble.  
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere. Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)

The Wilds of Rhovanion (x1)
(10) 2 3 2 3 (65)
Dale.   Noble.  
Each Dale character you control with a player attachment gets +1 Willpower. Response: After you play an attachment on a Dale character without an attachment, draw a card.

The Mountain of Fire (x1)
(10) 1 3 2 4 (57)
Rohan.   Noble.   Warrior.  
Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

The Thing in the Depths (x3)
[4] 1 2 2 3 (122)
Dúnedain.   Noble.  
Sentinel.  
Action: Spend 1 Lore resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Encounter at Amon Dîn (x3)
[4] 3 1 2 3 (84)
Gondor.   Noble.  
Denethor gets -1 Willpower for each damaged hero you control.Discard Denethor if his Willpower is 0 or less.

Fire in the Night (x1)
(9) 1 1 3 4
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

The Ghost of Framsburg (x1)
(11) 1 2 3 5
Dwarf.   Noble.   Warrior.  
While Dáin Ironfoot is defending, he gains, "Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

The Treason of Saruman (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Flame of the West (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

The Mountain of Fire (x1)
(0) 2 3 2 5
Dúnedain.   Gondor.   Noble.   Warrior.  
Sentinel.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(9) 1 3 1 4
Dwarf.   Noble.   Warrior.  
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

The Old Forest (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Ruins of Belegost (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Murder at the Prancing Pony (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

The Siege of Annúminas (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Siege of Annúminas (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Attack on Dol Guldur (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Wizard's Quest (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

The Woodland Realm (x1)
(9) 4 1 1 3
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

The Redhorn Gate (x1)
2 0 1 2
Noldor.   Noble.   Ally.  
The first player gains control of Arwen Undomiel, as an ally.Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.If Arwen Undomiel leaves play, the players are defeated.

Road to Rivendell (x1)
2 0 1 2
Noldor.   Noble.   Ally.  
The first player gains control of Arwen Undómiel, as an ally.Response: After Arwen Undómiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undómiel leaves play, the players are defeated.

Encounter at Amon Dîn (x1)
1 2 2 3
Gondor.   Noble.  
The first player gains control of Lord Alcaron. Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead. If Lord Alcaron leaves play, the players have lost the game.

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

The Blood of Gondor (x1)
1 2 2 3
Gondor.   Noble.  
The first player gains control of Lord Alcaron. Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area. If Lord Alcaron leaves play, the players have lost the game.

The Grey Havens (x1)
1 0 1 3
Gondor.   Noble.  
The first player gains control of Calphon. Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand. If Calphon leaves play, the players lose the game.

The Sands of Harad (x1)
2 2 2 3
Harad.   Noble.  
Response: At the beginning of the planning phase, add 1 resource to a hero's pool. If Kahliel leaves play, you are eliminated from the game.

Two-Player Limited Edition Starter (x2)
[3] 3 0 0 3
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.