

3
0
3
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.


X
3
X
Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.


X
4
X
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.


1
2
1
Only characters with ranged can attack or defend against Moria Bats.
While Moria Bats is engaged with a player, it gets +1
for each other enemy engaged with that player.


6
3
27
Regenerate 3. Indestructible. Players cannot play attachments on Durin’s Bane.
Durin’s Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).


1
1
2
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


3
1
3
Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.


3
1
5


2
1
2
When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2
.


7
3
5
When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2
.


4
1
6
When Revealed: Deal 2 damage to the lowest
Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2
.


1
0
2
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)


3
2
2
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)


3
3
3
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes’ resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)


5
1
5
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)


4
1
5
When Revealed: Until the end of the round, Morgul Spider gets +1
for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers


1
1
1
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's
.


3
2
4
X is the number of players in the game.

Shadow: Attacking enemy gets +1
(+3
instead if it has the Harad trait.)


4
3
3
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)


7
3
12
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers


5
2
5


1
2
5
X is the number of different resource icons
,
,
or
on heroes in play.

Shadow: Attacking enemy gets +2
.


8
3
5
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a
,
or
resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.


1
1
3
Forced: When Orc Rabble is dealt a shadow card, it gets +2
until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.


3
2
3
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1
. Deal it another shadow card.


2
2
2
Underworld Dissident gets +1
for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.


5
3
5
Daughter of Berúthiel cannot be optionally engaged.
Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.


4
3
6
Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.
Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.


3
2
7
Forced: When Telemnar’s Bane attacks, discard the top 3 cards of each player's deck.
Forced: After a player plays an event card, Telemnar’s Bane makes an immediate attack against the first player.


5
3
6
Allies cannot defend against Drû-buri-Drû.
While Drû-buri-Drû is in the victory display, characters get +1
and +1
.
Unless Drû-buri-Drû is in the victory display, the players cannot win.


1
2
2


3
2
4
X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.


4
3
3
X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2
.


2
1
2


X
3
7
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.


4
1
4
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.


3
1
3
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1
(+2
instead if undefended.)


5
2
3
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit


6
2
3
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)


4
1
2


1
2
3
While engaged with a player, Southron Phalanx gets +1
for each location that player controls.

Shadow: Attacking enemy gets +1
for each location the defending player controls.


5
3
6
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King


5
3
5
X is the total number of hidden cards in the game.
Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.


3
1
3
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1
(+3
instead if undefended.)


4
1
5


1
0
2
Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.


2
2
6


3
1
3
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.


1
0
3
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1
. If undefended, place 1 progress token on To the Tower as well.
