


Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring



Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.







Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Attach to Elrond. He gains a resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.
...mightiest of the Three. –The Return of the King



Attach to a character. Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.



Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.







Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.
From Lamedon, a few grim hillmen without a captain. –The Return of the King









If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.
The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King



Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.







Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.





Play only if each of your heroes is a Hobbit.
Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.
They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering by...
–The Fellowship of the Ring






Reduce the cost to play Map of Earnil by 1 for each hero you control with a printed resource icon.
Action: Discard Map of Earnil to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.


Attach to a Noble hero.
Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.













Action: Choose a Silvan or Noldor ally you control. That ally gets +2 until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.
"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King


Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.
Gimli the Dwarf alone wore openly a short shirt of steel–rings, for dwarves make light of burdens...
–The Fellowship of the Ring













Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.



Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed resource icon.
Action: Discard Scroll of Isildur to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.


Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.
Action: Spend 1 resource to draw 1 card.
...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit







Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.
"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring







Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)
"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring







Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." –Boromir, The Fellowship of the Ring



Attach to a or Rohan hero. Restricted.
Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.
Their horses were of great stature, strong and clean–limbed... –The Two Towers



While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)
...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring












Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring



Attach to a or Rohan hero. Restricted.
Attached hero gets +1 (+2
instead if attached hero is Éomer).
Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.



Limit 1 per deck. Attach to a hero.
Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.
...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring



Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.
No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring


X is the number of players in the game.
Action: Starting with the first player, each player chooses 1 different option:
- ready a hero he controls,
- add 1 resource to the resource pool of a hero he controls,
- draw 1 card,
- or shuffle 1 card from his discard pile into his deck.
"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring



Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring







You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring



Attach to a Scout hero.
While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.
"I have had a hard life and a long: and the leagues that lie between here and Gondor are a small part in the count of my journeys." –Aragorn, The Fellowship of the Ring



Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.
"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring



Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.
...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring







Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.
"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring







Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring



Action: Take control of the first player token and draw 1 card.
"Come! I will lead you now!"
–Aragorn, The Fellowship of the Ring



Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring