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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 601 - 650 of 863 Cards
The Nîn-in-Eilph (x3)
3 2 0 1 2 4 ★ 5 
Dale. Scout.

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit

The Nîn-in-Eilph (x3)
1
1 
Title.

Attach to a non-objective unique ally in play.

The first player gains control of attached ally.

Damage from undefended attacks against you may be assigned to attached ally.

"...if by life or death I can save you, I will."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x1)
9 4 0 0 4 7 ★ 9 
Noldor. Noble.

Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.

Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Celebrimbor's Secret (x3)
2
2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack

"Arise, arise, riders of ThĂ©oden!" –ThĂ©oden, The Return of the King

Celebrimbor's Secret (x3)
1
6 
Artifact. Item.

Attach to Galadriel.

Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring

The Antlered Crown (x3)
1
3 
Song.

Attach to a hero with sentinel.

Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust The Day’s Rising to add 1 resource to the attached hero's resource pool.

Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
–Éomer, The Return of the King

The Antlered Crown (x3)
1
6 
Title.

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King

The Antlered Crown (x3)
2 0 2 2 3 4 ★ 6 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Booming Ent gets +1 Attack for each damaged Ent character you control.

"...a man that hacks once at an Ent never gets a chance of a second blow." –Merry, The Two Towers

The Antlered Crown (x3)
0
1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers

The Lost Realm (x1)
12 2 3 2 5 7 ★ 5 
Dúnedain. Ranger. Warrior.

Each enemy engaged with you gets -1 Defense.

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers

The Lost Realm (x3)
2 1 1 0 2 3 ★ 3 
Dúnedain.

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
1
2 
Signal.

Play only if you control a DĂșnedain hero.

Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King

The Lost Realm (x3)
1
2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0
4
9 

Aragorn halted and examined the tracks closely. –The Tower Towers

Limit 1 per deck.

Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.

The Lost Realm (x3)
- 2 2 2 3 5 ★ 1 
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

The Wastes of Eriador (x1)
6 2 1 1 2 4 ★ 6 
Hobbit.

Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's Threat.

"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring

The Wastes of Eriador (x3)
0
4
5 

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


The Wastes of Eriador (x3)
4 2 2 2 3 5 ★ 6 
Dúnedain. Ranger.

Response: After you engage an enemy, if you control at least 1 DĂșnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

Escape from Mount Gram (x1)
8 2 1 2 3 5 ★ 2 
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Escape from Mount Gram (x3)
3 1 2 1 2 4 ★ 5 
Gondor. Warrior.

Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

Escape from Mount Gram (x3)
2 1 1 2 3 4 ★ 8 
Ent. Warrior.

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack. (Limit once per attack.)
Escape from Mount Gram (x3)
1
3 
Ent.

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers

Escape from Mount Gram (x3)
0
1 

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring

Across the Ettenmoors (x1)
10 1 2 2 5 6 ★ 1 
Dwarf.

Sentinel.

Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

Dori was really a decent fellow in spite of his grumbling.
–The Hobbit

Across the Ettenmoors (x3)
1
1 
Signal.

Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"I called for the help of the DĂșnedain, and their watch was doubled..."
–Gandalf, The Fellowship of the Ring

Across the Ettenmoors (x3)
3 0 1 2 3 4 ★ 2 
Dwarf. Warrior.

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit

Across the Ettenmoors (x3)
0
8
1 

We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.

Battle. (Characters use their Attack instead of Willpower when questing here.)

Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.

Across the Ettenmoors (x3)
1
4 

Action: Choose a Noldor or Silvan character.

Until the end of the phase, add that character's Willpower to its Attack.

"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
–Gandalf, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
6
3 

"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King

Limit 1 per deck.

Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.


The Treachery of Rhudaur (x3)
0
2 
Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

The Treachery of Rhudaur (x3)
2
2 

Action: All enemies get -1 Attack until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1 1 0 0 1 1 ★ 5 
Silvan. Craftsman.

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –LĂłrien Elf, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
3 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
5
1 

Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully.

Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.

"Dooms hangs still on a thread. Yet hope there is still, if we can stand but unconquered for a little while."
–Gandalf, The Two Towers

The Battle of Carn Dûm (x3)
3 2 2 1 4 5 ★ 5 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

The Battle of Carn Dûm (x3)
3
3 

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Dread Realm (x3)
1
3 
Item. Weapon.

Attach to a DĂșnedain or Gondor hero. Restricted.

Attached hero gets +1 Attack.

Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of NĂșmenor to add 1 resource to attached hero's resource pool.

...the flowing characters of NĂșmenor glinted like fire upon the blade.
–The Fellowship of the Ring

The Dread Realm (x3)
3 1 1 1 3 3 ★ 4 
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

The Dread Realm (x3)
4
2 

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.

Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King

The Dread Realm (x3)
1
3 
Song.

Action: Exhaust a Noldor character to ready a DĂșnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

The Grey Havens (x1)
9 2 2 1 4 5 ★ 2 
Noldor.

Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.

Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

"What power still remains lies with us..."
–The Fellowship of the Ring

The Grey Havens (x3)
2 1 1 0 2 3 ★ 2 
Noldor. Warrior.

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring

The Grey Havens (x3)
2
1 

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Grey Havens (x3)
1
1 
Item.

Attach to a or a Scout character.

Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

The Grey Havens (x3)
2
8 
Ring. Artifact.

Attach to CĂ­rdan the Shipwright or Gandalf.

Attached character gains a resource icon.

Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–CĂ­rdan, The Return of the King

Flight of the Stormcaller (x3)
3 0 3 2 2 5 ★ 5 
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Flight of the Stormcaller (x3)
0
1 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

In a grave along under the shadow of the Hornburg lay HĂĄma, captain of the King's guard. He fell before the Gate.
–The Two Towers

Flight of the Stormcaller (x3)
0
1 

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.