





When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2






When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.






When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers






Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers






Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.






When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers






Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.






Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.






Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.






Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.






Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
Shadow: Attacking enemy gets +1 Attack for each ally you control.






When Revealed: Put the topmost Orc enemy in the discard pile into p
Shadow: If this attack destroys a character, return attacking enemy to the staging area.






When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.
Shadow: Exhaust a character you control.






When Revealed: Either deal 2 damage to a hero you control, or deal 2 da
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).






While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be d
Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.






Forced: After Orc of Mordor engages you, exhaust a c
Shadow: Exhaust a character you control.






Forced: After Snaga Archer engages you, deal 2 damage to a c
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).






Forced: After Uru Soldier engages you, ra
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.






Gundabad Stalker cannot be optionally engaged except by a player who is engaged with a unique enemy.

Shadow: If attacking enemy is unique, return it to the staging area after this attack.






Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.






Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.






When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.






Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)






If the players have crossed the Anduin, Uruk Vanguard gets +3 .

Shadow: attacking enemy gets +1 (+2
instead if players have crossed the Anduin).






Goblin Axeman gets +1 for each Cave location in play.

Shadow: Defending character gets -1






Goblin Miners gets +1 for each Cave location in play.

Shadow: attacking enemy gets +1







Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)






When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.






If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 (+2
instead if The Great Goblin is in the victory display.)






Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.






When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .






X is the number of different resource icons ,
,
or
on heroes in play.

Shadow: Attacking enemy gets +2 .






While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a ,
or
resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.






Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.






Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 . Deal it another shadow card.






X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.






Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.






When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 (+2
instead if undefended.)






When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)












Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 (+3
instead if undefended.)












Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.






Bolg cannot take damage.
Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit






Forced: When this enemy attacks, remove 1 progress from the current quest.

Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.






When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit






This enemy gets +1 , +1
, and +1
for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.






When Revealed: Each player must deal 2 damage to a character he controls.

Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.