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Player Encounter Quest
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Results: 601 - 650 of 1588 Cards
A Journey to Rhosgobel (x3)
2 2 0 0 1 2 ★ 8 
Rohan.

While committed to a quest, Escort from Edoras gets +2 Willpower

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

A Journey to Rhosgobel (x3)
1
2 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King

The Hills of Emyn Muil (x3)
0
2 

Action: Choose an Eagle ally. Return that character to its owner's hand.

Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers

The Hills of Emyn Muil (x3)
1
3 

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

"Death! Ride, ride to ruin and the world's ending!"
–Éomer, The Return of the King

The Hills of Emyn Muil (x3)
1
8 
Song.

Attach to a hero.

Attached hero gains a resource icon.

The Road goes ever on and on
Down from the door where it began.
Now far ahead the road has gone,
And I must follow, if I can.
–The Fellowship of the Ring

The Dead Marshes (x3)
3 1 1 1 2 3 ★ 3 
Dúnedain.

Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring

The Dead Marshes (x3)
5
1 

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers

The Dead Marshes (x3)
3 1 1 1 3 3 ★ 5 
Silvan.

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings

The Dead Marshes (x3)
1
10 
Skill.

Attach to a Hobbit character.

Action: Exhaust Fast Hitch to ready attached character.

'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers

The Dead Marshes (x3)
1
7 
Song.

Attach to a hero.

Attached hero gains a resource icon.

We go, we go, we go to war, to hew the stone and break the door. –The Two Towers

Return to Mirkwood (x1)
11 1 2 3 5 7 ★ 8 
Dwarf. Noble.

While Dáin Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit

Return to Mirkwood (x3)
2
1 

Play after shadow cards have been dealt, before any attacks have resolved.

Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit

Return to Mirkwood (x3)
3
6 
Boon.

Attach to a hero.

Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's Attack or Defense (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." –Gwaihir, The Return of the King

Return to Mirkwood (x3)
2 2 0 0 1 2 ★ 10 
Rohan.

Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King

Return to Mirkwood (x3)
3
3 

Action: Until the end of the phase, all Rohan characters get +2 Willpower

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers

Return to Mirkwood (x3)
0
2 

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' –The Two Towers

Return to Mirkwood (x3)
2
2 

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring

Khazad-dûm (x3)
4 0 3 2 3 5 ★ 3 
Dwarf. Warrior.

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit

Khazad-dûm (x3)
2
3 

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)

Khazad-dûm (x3)
1
2 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

The Redhorn Gate (x3)
0
5 

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

The Redhorn Gate (x3)
0
1 

Attach to a hero. Limit 1 per hero.

Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.

Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

The Redhorn Gate (x3)
2
2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Road to Rivendell (x3)
1
3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

Road to Rivendell (x3)
3 2 1 1 2 4 ★ 3 
Rohan.

Action: Spend 1 resource to give control of Rider of the Mark to another player. (Limit once per round.)

Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.

Road to Rivendell (x3)
3
5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Watcher in the Water (x3)
1
1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring

The Long Dark (x3)
4 2 0 1 3 4 ★ 6 
Noldor.

Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring

The Long Dark (x3)
1
2 

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

The Long Dark (x3)
3 0 1 1 2 3 ★ 7 
Dwarf. Warrior.

Erebor Battle Master gets +1 Attack for each other Dwarf ally you control. (Limit +4 Attack.)

The Long Dark (x3)
5
1 

Secrecy 3.

Action: Enemies engaged with you cannot attack you this phase.

Foundations of Stone (x3)
1
2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring

Foundations of Stone (x3)
2 0 0 1 1 1 ★ 10 
Noldor.

Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.

Shadow and Flame (x3)
0
9 

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring

Shadow and Flame (x3)
1
7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring

Shadow and Flame (x3)
4
1 

Secrecy 4.

Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

Shadow and Flame (x3)
1
6 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring

Shadow and Flame (x3)
3
3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

Heirs of Númenor (x3)
5 1 0 1 3 3 ★ 3 
Gondor.

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Heirs of Númenor (x3)
0
1 

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers

Heirs of Númenor (x3)
0
6 

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers

Heirs of Númenor (x3)
1
6 

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King

Heirs of Númenor (x3)
5
1 

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

"The beacons of Gondor are alight, calling for aid." –Gandalf, The Return of the King

Heirs of Númenor (x3)
1
1 

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

Heirs of Númenor (x3)
2 0 1 0 3 3 ★ 5 
Gondor. Ranger.

Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers

Heirs of Númenor (x3)
3 1 0 1 1 1 ★ 1 
Gondor.

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers

The Steward's Fear (x3)
0
5 

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King

The Steward's Fear (x3)
1
6 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King

The Steward's Fear (x3)
0
9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King

The Drúadan Forest (x3)
2
3 

Play only if each hero you control has a printed resource icon.

Action: Ready each ally in play.

And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... –The Return of the King