
Attach to a player's threat dial. Limit 1 per player.
Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.
"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King

1
2
3
6 ★
10 Action: Discard a card from your hand to add 1 resource to a Noldor's resource pool, or to Aragorn's resource pool. (Limit once per round.)
...the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
–The Fellowship of the Ring

Attach to a Dúnedain or Gondor hero. Restricted.
Attached hero gets +1
.
Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.
...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring

1
1
3
3 ★
4 Fornost Bowman gets +1
for each enemy engaged with you.
To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.
Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.
These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King

Elven-light can only be played from your discard pile.
Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed
to the other character's
and
.
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

0
1
1
1 ★
4 Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King

Attach to a unique ally belonging to any sphere of influence.
Attached character loses the ally card type and gains the hero card type.
"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King

2
2
4
8 ★
6 Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.
Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King

2
1
4
5 ★
2 Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.
Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)
"What power still remains lies with us..."
–The Fellowship of the Ring

1
0
2
3 ★
2

As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its
instead of its
(or instead of its
if the current quest has the siege keyword).

1
1
3
3 ★
1 While the top card of your discard pile is an attachment, Warden of the Havens gets +2
and gains sentinel.
"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

Attach to a
or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).
...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

1
0
2
3 ★
4 While the top card of your discard pile is an event, Sailor of Lune gets +1
and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring

Quest Action: Ready a questing character and give that character +1
until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

Attach to Círdan the Shipwright or Gandalf.
Attached character gains a
resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1
and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

1
3
3
5 ★
8 Setup: Add 2 resources to Denethor's resource pool.
Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)
"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King

Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King

Attach to a character.
Attach character gains the Gondor trait.
But be it known that I have sworn him to my service...
–The Return of the King

3
2
2
5 ★
5

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed
.
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers

3
1
4
6 ★
9 Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring

Response: When a shadow card increases an enemy's
by any amount, increase the defending character's
by 3 for that attack. Then, the players as a group may spend 2
resources to ready the defending character and give it +3
for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

0
1
2
3 ★
5 Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring


2
3
3
5 ★
4 As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.
"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring

Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

3
1
3
6 ★
2 Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2
until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King

1
1
2
3 ★
1

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1
+1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers

1
1
2
4 ★
3

Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

1
0
2
4 ★
4 Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2
until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

2
2
4
6 ★
3

2
0
2
4 ★
3

Attach to a
or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.



