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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 301 - 350 of 1591 Cards
The Dead Marshes (x3)
3 1 1 1 3 3 ★ 5 
Silvan.

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings

The Dead Marshes (x3)
1
10 
Skill.

Attach to a Hobbit character.

Action: Exhaust Fast Hitch to ready attached character.

'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers

Return to Mirkwood (x3)
1
3 
Signal.

Attach to a hero.

Attached hero gains sentinel.

Action: Pay 1 resource from attached hero's pool to attach DĂșnedain Signal to another hero.

Return to Mirkwood (x3)
3 1 2 0 2 4 ★ 3 
Silvan. Scout.

While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring

Khazad-dûm (x3)
2
7 
Item.

Attach to a Dwarf hero.

Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.

Khazad-dûm (x3)
4 0 3 2 3 5 ★ 3 
Dwarf. Warrior.

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit

The Watcher in the Water (x3)
1
6 
Item. Weapon.

Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.

Attached character gains ranged.

If attached character has the printed ranged keyword, it gets +1 Attack during a ranged attack.

The Watcher in the Water (x3)
1
6 
Condition.

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

The Long Dark (x3)
0
2 
Condition.

Attach to a Dwarf character.

Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1

'This is more to my liking,' said the dwarf, stomping on the stones. 'Ever my heart rises as we draw near the mountains.'
–The Two Towers

Foundations of Stone (x1)
5 3 3 1 5 7 ★ 10 
Noldor. Noble. Warrior.

Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

Glorfindel was tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and keen, and has voice like music; on his brow sat wisdom, and in his hand was strength.
–The Fellowship of the Ring

Foundations of Stone (x3)
1
10 
Condition.

Attach to a Noldor or Silvan hero.

Attached hero does not exhaust to commit to a quest.

"... those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and Unseen they have great power."
–Gandalf, The Fellowship of the Ring

Foundations of Stone (x3)
0
3 
Item.

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.

Shadow and Flame (x3)
1
6 
Item.

Attach to a hero.

Action: Discard Miruvor to (choose two):

  • ready attached hero
  • add 1 resource to attached hero's resource pool
  • attached hero gets +1 Willpower until the end of the round
  • put Miruvor on the top of your deck.
Shadow and Flame (x3)
2
9 
Ring. Artifact.

Attach to Elrond. He gains a resource icon.

Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.

...mightiest of the Three. –The Return of the King

Heirs of Númenor (x1)
11 1 3 2 5 7 ★ 4 
Gondor. Warrior. Noble.

While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." –The Fellowship of the Ring

The Steward's Fear (x3)
1
3 
Artifact. Item. Ring.

Attach to a hero.

Attached hero gets +1 hit point for each Artifact attachment attached to it.

If attached hero is Aragorn, he also gains a resource icon.

The Drúadan Forest (x1)
8 2 2 1 3 5 ★ 3 
Silvan.

Each hero you control with a printed resource icon gets -1 threat cost.

"...the Elves feared and distrusted the world outside..."
–The Fellowship of the Ring

The Drúadan Forest (x3)
1
2 
Skill.

Attach to a hero hero. Limit 1 per hero.

Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. –The Two Towers

The Drúadan Forest (x3)
1 2 0 0 1 2 ★ 6 
Silvan. Scout.

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

Encounter at Amon Dîn (x1)
6 2 1 1 2 4 ★ 1 
Hobbit.

If each hero you control has the Hobbit trait, Pippin gains:

Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you.

"There must be someone with intelligence in the party." –The Fellowship of the Ring

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
Assault on Osgiliath (x3)
1
1 
Artifact. Item.

Attach to a Noble hero.

Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Morgul Vale (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

The Voice of Isengard (x3)
2
2 
Item.

Attach to a hero.

While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)

...one of them uncovered a small lamp that gave out a slender silver beam. –The Fellowship of the Ring

The Dunland Trap (x3)
2 1 1 0 1 2 ★ 6 
Silvan. Scout.

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring

The Three Trials (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play RĂșmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother RĂșmil. –The Fellowship of the Ring

Trouble in Tharbad (x1)
9 2 3 1 3 6 ★ 6 
Silvan. Ranger. Scout.

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of LĂłrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring

Trouble in Tharbad (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
1
6 
Title.

Attach to a Ranger hero.

Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–Éomer, The Two Towers

Celebrimbor's Secret (x3)
1
6 
Title.

Attach to a Noble hero.

Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King

Celebrimbor's Secret (x3)
3 2 2 0 2 4 ★ 5 
Silvan. Scout.

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people." –Haldir, The Fellowship of the Ring

Celebrimbor's Secret (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
6 
Artifact. Item.

Attach to Galadriel.

Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
5 
Item.

Attach to a Noldor or Silvan character.

Limit 1 per character.

Attached character gets +1 Defense (+2 Defense instead if the active location has the Forest trait).

It was hard to say what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... –The Fellowship of the Ring

The Antlered Crown (x3)
1
6 
Title.

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King

The Lost Realm (x3)
2 1 1 0 2 3 ★ 3 
Dúnedain.

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After DĂșnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard DĂșnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
4 0 2 2 3 4 ★ 1 
Dúnedain. Ranger.

Warden of AnnĂșminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

The Lost Realm (x3)
2
3 
Title.

Attach to a DĂșnedain hero.

Planning Action: Exhaust Heir of Valandil to reduce the cost of the next DĂșnedain ally you play this phase by 1 for each enemy engaged with you.

"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
1
8 
Condition.

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 Threat.

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring

The Wastes of Eriador (x3)
2
5 
Item. Armor.

Attach to a hero with Sentinel. Limit 1 per hero.

Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King

The Wastes of Eriador (x3)
2 2 0 0 2 3 ★ 4 
Hobbit.

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

Escape from Mount Gram (x1)
8 2 1 2 3 5 ★ 2 
Silvan.

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring

Escape from Mount Gram (x3)
3 1 2 1 2 4 ★ 5 
Gondor. Warrior.

Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers

Across the Ettenmoors (x3)
1
2 
Item.

Attach to a location. Limit 1 per location.

Response: After attached location is explored, the first player adds 1 resource to each of his heroes’ resource pools.

"Rangers have been here lately. It is they who left the firewood behind."
–Aragorn, The Fellowship of the Ring

Across the Ettenmoors (x3)
1
1 
Signal.

Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"I called for the help of the DĂșnedain, and their watch was doubled..."
–Gandalf, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1 1 0 0 1 1 ★ 5 
Silvan. Craftsman.

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –LĂłrien Elf, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
2 
Title.

Attach to a character.

Attached character gains the Noldor and Silvan traits.

"I name you Elf–friend; and may the stars shine upon the end of your road!"
–Gildor, The Fellowship of the Ring

The Battle of Carn Dûm (x1)
10 1 3 3 3 6 ★ 4 
Dúnedain. Ranger. Warrior.

While you are engaged with at least 1 enemy, AmarthiĂșl gains the resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to AmarthiĂșl's resource pool when you collect resources during the resource phase.

"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King

The Dread Realm (x3)
4 2 2 1 3 5 ★ 2 
Rohan. Warrior.

Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

"We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king."
–The Two Towers