

Attach to Elrond. He gains a resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.
...mightiest of the Three. –The Return of the King







Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besiged." –The Return of the King







Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King







Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.



Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers



Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers



Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King



Attach to a Gondor or Dúnedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)
"Believe not that in the land of Gondor the blood of Numenor is spent, nor all its pride and dignity forgotten." –Boromir, The Fellowship of the Ring







Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.
From Lamedon, a few grim hillmen without a captain. –The Return of the King







Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.
Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers

















Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.
"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King



Attach to a hero. Restricted.
Limit 1 per hero.
Attached hero gains +1 . (+2
instead if attached hero has the Gondor trait.)
There flowered a White Tree, and that was for Gondor...
–The Return of the King







Each Outlands character you control gets +1 .
We heard of the horns in the hills ringing,
the swords shining in the South–kingdom.
–The Return of the King










Each Outlands character you control gets +1 hit point.
From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... –The Return of the King



Action: Draw 1 card for each hero you control with a printed resource icon.
"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King


Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.
The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King













Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring



Play only if each hero you control has the printed resource icon.
Action: Until the end of the phase, characters use their
instead of
"Courage will now be your best defense against the storm that is at hand..." –Gandalf, The Return of the King







Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.
For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring









If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.
The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King







Denethor gets -1 for each damaged hero you control.
Discard Denethor if his is 0 or less.
"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King



Attach to a Gondor or Outlands hero.
If each hero you control has a printed resource icon, Lord of Morthond gains:
Response: After you play aally,
ally or
ally, draw 1 card.
"The Captains of the Outlands are expected up the South Road ere sundown. Come with us and you will see." –Bergil, The Return of the King






Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.







Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Play only if each of your heroes is a Hobbit.
Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.
They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering by...
–The Fellowship of the Ring






Action: Return X Outlands allies from your discard pile to your hand.
Death in the morning and at day's ending
lords took and lowly. Long now they sleep
under grass in Gondor by the Great River.
–The Return of the King







If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:
Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.






Attach to a Ranger character. Restricted.
Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.
Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers







Action: Discard Caldara to put 1 ally from your discard pile into play for each other hero you control with a printed
resource icon. (Limit once per game.)
...there is no purpose higher in the world as it now stands than the good of Gondor...
–Denethor, The Return of the King







Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.
As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King










If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.
If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.



Encounter Action: Engage each enemy in play.
..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King










Action: Choose a Silvan or Noldor ally you control. That ally gets +2 until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.
"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King