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Trait Keyword Victory
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Player Encounter Quest
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Results: 601 - 650 of 1590 Cards
Shadow and Flame (x3)
1
6 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring

Heirs of Númenor (x3)
0
1 

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers

Heirs of Númenor (x3)
0
6 

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers

Heirs of Númenor (x3)
1
6 

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King

The Steward's Fear (x3)
1
6 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King

The Steward's Fear (x3)
0
9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King

The Drúadan Forest (x1)
8 2 2 1 3 5 ★ 3 
Silvan.

Each hero you control with a printed resource icon gets -1 threat cost.

"...the Elves feared and distrusted the world outside..."
–The Fellowship of the Ring

The Drúadan Forest (x3)
2
1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.

The Drúadan Forest (x3)
2
1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, characters use their Willpower instead of Defense

"Courage will now be your best defense against the storm that is at hand..." –Gandalf, The Return of the King

The Drúadan Forest (x3)
2
2 

Play only if each hero you control has a printed resource icon.

Action: Until the end of the phase, enemies do not make engagement checks

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? –The Two Towers

Encounter at Amon Dîn (x3)
1
2 
Title.

Attach to a Gondor or Outlands hero.

If each hero you control has a printed resource icon, Lord of Morthond gains:

Response: After you play a ally, ally or ally, draw 1 card.

"The Captains of the Outlands are expected up the South Road ere sundown. Come with us and you will see." –Bergil, The Return of the King

Assault on Osgiliath (x3)
1
1 
Item. Weapon.

Attach to a Gondor ally.

Attached ally gains the Outlands trait.

The Morthond Valye made a great bay that beat up against the sheer southern faces of the mountains.
–The Return of the King

The Blood of Gondor (x3)
0
1 

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King

The Blood of Gondor (x3)
2
5 
Trap.

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.

The Blood of Gondor (x3)
0
3 

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

Gimli the Dwarf alone wore openly a short shirt of steel–rings, for dwarves make light of burdens...
–The Fellowship of the Ring

The Morgul Vale (x1)
12 2 3 2 4 7 ★ 3 
Rohan. Noble. Warrior.

Sentinel.

Each hero with a printed resource icon gets +1 Willpower.

'To me! To me!' cried Théoden. 'Up Eorlingas! Fear no darkness!' – The Return of the King

The Morgul Vale (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

The Morgul Vale (x3)
1
3 
Mount.

Attach to a Gondor or Rohan hero.

Response: after attached hero commits to a quest, spend 1 resource from attached hero's resource pool to ready attached hero.

...fresh horses were always in readiness to bear his errand–riders to Rohan in the Noth... –The Return of the King

The Morgul Vale (x3)
1
1 
Song.

Action: Choose a hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.

An Elven–maid there was of old.
A shining star by day:
Her mantle white was hemmed with hold,
Her shoes of silver–grey.
–The Fellowship of the Ring

The Morgul Vale (x3)
0
7 

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.

Action: Spend 1 resource to draw 1 card.

...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit

The Voice of Isengard (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

The Voice of Isengard (x3)
1 1 0 0 1 1 ★ 8 
Rohan.

Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

"They love their horses next to their kin." –Boromir, The Fellowship of the Ring

The Dunland Trap (x3)
2 1 1 0 1 2 ★ 6 
Silvan. Scout.

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring

The Dunland Trap (x3)
1
1 

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

A marching host of Elves had come up silently...–The Fellowship of the Ring

The Dunland Trap (x3)
1
1 
Song.

Limit 1 per deck. Attach to a hero.

Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.

...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring


The Three Trials (x3)
2 1 1 0 2 3 ★ 3 
Noldor. Scout.

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring

The Three Trials (x3)
0
5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring

The Three Trials (x3)
1
2 
Title.

Attach to a Scout hero.

While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.

"I have had a hard life and a long: and the leagues that lie between here and Gondor are a small part in the count of my journeys." –Aragorn, The Fellowship of the Ring

The Three Trials (x3)
0
1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring

Trouble in Tharbad (x3)
1
2 

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. –The Fellowship of the Ring

Trouble in Tharbad (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
0
2 

Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
6 
Title.

Attach to a Noble hero.

Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King

Celebrimbor's Secret (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring

Celebrimbor's Secret (x3)
1
6 
Artifact. Item.

Attach to Galadriel.

Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, things that are, things that yet may be."
–Galadriel, The Fellowship of the Ring

Celebrimbor's Secret (x3)
2 2 2 2 3 5 ★ 8 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. –The Two Towers

The Antlered Crown (x1)
10 1 2 3 4 7 ★ 3 
Rohan. Warrior.

Sentinel.

While Erkenbrand is defending, he gains:

Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered.

Down from the hills leaped Erkenbrand, lord of Westfold. –The Two Towers

The Antlered Crown (x3)
1
3 
Song.

Attach to a hero with sentinel.

Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust The Day’s Rising to add 1 resource to the attached hero's resource pool.

Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
–Éomer, The Return of the King

The Antlered Crown (x3)
1
6 
Title.

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King

The Antlered Crown (x3)
2
1 

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

Like thunder they broke upon the enemy... –The Return of the King

The Antlered Crown (x3)
3
1 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Discard each shadow card from each enemy in play.

At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. –The Return of the King

The Antlered Crown (x3)
4 2 4 3 5 8 ★ 10 
Ent.

Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These resources can be used to pay for Ent cards played from your hand.

Action: Pay 2 resources from Treebeard's pool to ready an Ent character.

The Lost Realm (x3)
2
3 
Title.

Attach to a Dúnedain hero.

Planning Action: Exhaust Heir of Valandil to reduce the cost of the next Dúnedain ally you play this phase by 1 for each enemy engaged with you.

"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring

The Wastes of Eriador (x3)
2
5 
Item. Armor.

Attach to a hero with Sentinel. Limit 1 per hero.

Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King

The Wastes of Eriador (x3)
2 2 0 0 2 3 ★ 4 
Hobbit.

Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.

Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

The Wastes of Eriador (x3)
0
4
5 

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Escape from Mount Gram (x3)
1
3 
Ent.

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers

Across the Ettenmoors (x3)
1
4 

Action: Choose a Noldor or Silvan character.

Until the end of the phase, add that character's Willpower to its Attack.

"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
–Gandalf, The Fellowship of the Ring

Across the Ettenmoors (x3)
0
1 
Song.

Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.

Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.

Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King

The Treachery of Rhudaur (x3)
1
6
3 

"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King

Limit 1 per deck.

Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.